So after having majority of my FC tell me the weekly Esoterics cap is a GOOD thing I want to expand the sample size and bring the question here. ofc this garbage 1990s forum does not have any poll options so here's a quick one: http://strawpoll.me/5028845
So, a weekly esoterics cap... where to begin? Well, first of all, who the hell ENJOYED a weekly poetics cap? Who enjoyed equipment being gated behind the whims of some random developer? Why does such an arbitrary value form the basis of progression in this game??
FC member: "The cap is good because otherwise people would grind 24 hours a day and be bored in a few days, it gives people something to do"
Hold on,
1) People do not grind this game 24 hours a day.
2) Even if someone did want to forego work and sleep to grind for a full set, why not let them?
3) Removing the weekly cap does not inhibit the players who would NORMALLY get a value of 450 esos per week ANYWAY. If it does not negatively affect them, why have it in the first place?
4) The cap only PUNISHES people for playing the game. There is no tangible benefit for it to exist.
5) If a developer makes a game citing '70 hours of gameplay' you could play 3 days straight nonstop and play it all, or 1 hour a day for over 2 months... So what? Let people who want to play the game at their own rate play the game at their own rate? Why punish people? Would people who play an hour a day moan at the person who completed it in 3 days? Should that person be punished for playing so frequently? It does not apply to other games, why does it suddenly apply here?
6) Remember when something else was gated? Yeah, exp. Was that a good idea? Was it removed? Yeah.
tl:dr people should be rewarded for playing the content in the game. Slightly lower the value of rewards from drex, and increase the cost of items and allow people to get a full set of esoterics gear in a week or two IF they so choose. It does not negatively effect on anyone else.