Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 59
  1. #11
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Sandwiching a Faction is part of the strategy, you should not hit flags that will lead to your team getting hit on multiple flanks, and you should focus on hitting flags that keep you on 1 or both enemy factions' flanks so that you're doing it to them instead.


    Quote Originally Posted by RiceisNice View Post
    Even worse if both teams went after the same node of the four, because then it'll be even more contested since again, you need a complete wipeout of all opposition if you want that node yourself.
    The fault is with your team for trying to fight over the same node (joining the same 'Front') as the other two teams. You shouldn't do this, hit a different flag.

    There are 2 possibilities in that scenario:
    1. One of the other factions holds 2 flags already - hit that faction where they are not gathered (creating a 2nd front, the first being where that faction is already fighting the 3rd team). This thins their numbers out and they'll likely get beat at both fronts.
    2. Your faction already holds 2 flags - so you're just farming kills and holding down

    RNG is an inconvenience - but it does not give away the fight. It's always four flags and it's always 24 vs 24 vs 24. You have to react and re-position depending on where the flags are appearing and where the other 2 factions are moving.

    That's on the players for not paying attention to Flag & enemy positions and maneuvering accordingly. You can go-around a faction horde and hit flags close to their spawn. Watch their scoreboard plummet 100+ points as you'll get to double-tap kill players on their team when they respawn.

    Also people seem to not full understand this map yet. Even flags that are on the edges - like the one on the beach - have multiple entry points. There are scaffolding ramps leading straight up to the flag from both the north and south, but for w/e reason teams bottle-neck themselves trying to take it from the grass area.
    (3)
    Last edited by Xenosan; 07-26-2015 at 11:50 PM.

  2. #12
    Player
    Cero0's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Cero Skill
    World
    Moogle
    Main Class
    Pugilist Lv 60
    Trust me i understand this map, defending a tomelight is really really easy, by the time you kill everyone and finally attune it the tower will have like 20% left, this is almost pure luck. you cant do shit most of the time
    (2)

  3. #13
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    No doubt. A player knows what to do, but an alliance of players move around like moths to the Flame (no pun intended)
    (0)

  4. #14
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Xenosan View Post
    ....
    The flanking/sandwiching, at least on my end, happens for the stupidest of reasons outside of winning the objective. I see us getting pushed by two fronts at times for the initial starting nodes, then notice that flames straight up ignore the tomeliths that spawn on their section of the map and let maelstrom take it with no fight. This only becomes a problem really when you're trying to fight for a node that you need to capture. If you're defending, it's...well not anymore different because they're preventing each other from taking your claim of the node as much as you are defending it.

    All node are up for grabs when it spawns, but the safest ones will always be the ones that's deeper into your "territory" depending on where your previous nodes were. Even if you were fighting two fronts, its a matter of fact that defending a node that you've already claimed is significantly easier than trying to retake one (and I really can't stress this enough). Even if you were to flank them, it'd take a significant amount of time to overwhelm and retake it and by the time you already do, it's already lost 60% of it's point value.

    I've had my share of matches where the end was decided because of an S rank node spawning in a very convenient location, either for the team in the lead and it's next to the nodes they've already settled, or a team that has no nodes and is waiting for new spawns. The amount of points they give is just absurd and you can easily overtake the winning team with even a 200-point deficit.

    And when I say bottle neck, I don't necessarily mean the ones on the beach. You have the hill-top one that's close to the center and the one in the cave that funnels everyone toward the stairs.

    It's sound on paper, but when you have two teams that both have two nodes each because it spawned closest to them, they're both are going to be complacent and defend what they have (as they should). Even if you were to overtake it, you're already behind in score by the time you do retake the node (which is probably already 50% or more exhausted). And it just goes on and on with the node respawns, that unless you get two that you can grab and hold onto, the most you're gonna do is just pick one of the teams and ruin their day.
    (1)
    Last edited by RiceisNice; 07-27-2015 at 01:22 AM.
    ____________________

  5. #15
    Player
    AzuraWinters's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Azura Uzuki
    World
    Leviathan
    Main Class
    Rogue Lv 80
    The game feels really rng-based because most teams don't even have a leader. It's just a mass of 72 players doing whatever they feel like. It looks as if there is no strategy and we are at the mercy of RNGesus.

    However think about all possible depth it could have. If every party had a decent leader and stuck together, a lot more could be accomplished.
    (2)

  6. #16
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by AzuraWinters View Post
    The game feels really rng-based because most teams don't even have a leader. It's just a mass of 72 players doing whatever they feel like. It looks as if there is no strategy and we are at the mercy of RNGesus.

    However think about all possible depth it could have. If every party had a decent leader and stuck together, a lot more could be accomplished.
    which was why 72 man secure scrims was the best type of FL match, but even with leaders its kinda hard to convince people where to go because 99% of players dont understand the node spawn mechanics yet (some never will, FL is not exactly a mode that requires alot of thought process, its catered to casual pvpers)
    (2)

  7. #17
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    At first I really liked the map but now after 38 games I don't even think that my skill or skill of other party members matters. I just wait if RNG is on my side or not.
    That's just another slap in the face of players who were asking for more balanced fights.
    (1)

  8. #18
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Maybe I need to play a lot more, but so far this random spawn points isn't that bad of a deal. With the correct leadership and people actually listening, combine with the skills people should be using while PvP, so far the matches I've played have been a blast.

    I've lost some to the spawns coming on the wrong side. Some of those though, with the right coordination, we were able to push through and take it. What's killed me is the actual people. The guys who spread too far out, they're hunting for that quick node I understand, just don't do it while everything else is up wait for the right %. Or when people just scatter, chase a set of people next thing I know Adders have all 3 points and we're busy fighting with the flames in no where near the actual spawn points.

    Combine that with people who just don't want to play, if you don't want to do PvP you're not going to perform top notch. These people are just as harmful.

    The randomness plays a part, I think we can counter that (there are some exceptions that apply I know people have their stories) with proper strategy, communication and a willingness to want to win. Oh but I'm a crazy summoner with my head in the clouds, and my pvp crossbar set up to destroy. But people can disagree, I'm just there to have fun..in fact..off I go.
    (0)
    Last edited by Leigaon; 07-27-2015 at 10:27 PM.

  9. #19
    Player
    Tayolynn's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    230
    Character
    Tayolynn Medfazyre
    World
    Siren
    Main Class
    Bard Lv 72
    Tell people to prepare for next spawn, and they're still fighting in the middle of nowhere. Tell people to defend an A/S rank tomelith and they're still fighting in the middle of nowhere or at a location where you're thinking "wtf are they doing fighting at a place with no advantage". Some matches play out to be pretty darn stupid with the people involved. Sometimes it just matter's who's more coordinated (as opposed to whoever just wants to mindlessly fight something) and which GC RNGesus shines upon more. I've been in several matches where A/S ranks spawned so close to our camp, that it still got stolen/overtaken by opposing GC's and no one bothered to reclaim because they're too busy fighting in the middle of nowhere. Had an A rank spawn near me, I activated it, got slaughtered with 3 other people by a wave of 8+ people, and didn't see anyone else come to defend. The rest was too busy fighting near B ranks that were already tapped by opposing GCs.

    I'm still trying to re-alter my goals to only be happy with law and eso rewards, and just ignore the exp gains at the low 3rd place. Although it makes it even harder and annoying that SE makes some of the achievement awards I want gated behind wins aka whichever GC RNGesus favors more.
    (3)

  10. #20
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Honetly my win rate is about the same when yelling orders with other leaders and trying to co ordinate etc & going rambo and doing whatever without the dying part ( pvp noct sect astro op ).
    I just learned that when we win we\\'ll win but me doing stuff is like a waste of effort lol.
    Doing an 8v8 wolves den or a 6v6 would be wayyyyyyyyyyy more fun than this hot mess of 72 man FL where rng and rambos do whatever.


    S rank spawns behind an enemy node in the caves. Gg u\\'ll have to fight ur way to the S rank node as rng favoured the enemy team by spawning in their stronghold. But u have a bug chance of getting sandwiched lol so what do o wait theres nothing u can do cuz its rng making u bend over lol.
    Alll this effort SE is putting into FL and not 1 update for WD.
    (1)

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast