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  1. #1
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,502
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CeveArthu View Post
    Nodes will not spawn on any of the locations the last wave spawned on, it is also extremely unlikely due to how node spawns end up being staggered that they will spawn on the one on the wave before that
    I think this isn't entirely true. I've seen tomeliths respawn in the exact same place after a "wave" has despawned. I think this is due to the other 3 tomeliths just randomly deciding to respawn where the 4th had been previously on the last wave. It certainly isn't common, but over the past week, I do remember having to make a U-turn when a tomelith we were abandoning suddenly reappears on more than one occasion. Having said that, no, I also do not encourage camping on a tomelith until it runs dry in preparation for this.


    The grade of the node is truely random, you can have 2 S nodes spawn in the first wave followed by 2 A nodes in the 2nd wave, cant really predict them with any accuracy
    This may be true to a degree (I've seen the situation you described happen once), but its so incredibly uncommon that I wouldn't call it "truely" random; more like a very small percentage that slowly increases over the course of the tomelith waves. I say that because oftentimes I notice that after a match has dragged on long enough/scores are close, frequent As and a couple S tomeliths are just about guaranteed to spawn as a way of "tie-breakers" or an attempt to speed up the match. Thus I feel the grade of tomeliths during the match do feel like they slowly upgrade, just don't rule out higher grades spawning early on.
    (1)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by CeveArthu View Post
    Nodes will not spawn on any of the locations the last wave spawned on, it is also extremely unlikely due to how node spawns end up being staggered that they will spawn on the one on the wave before that


    ...
    I can attest that this is not the case, at least not the "extremely unlikely" aspect. It could be that A1 cannot respawn right after A1 being exhausted, but a typical match always have at least 2 nodes exhausting at or close to each other. Having a node respawn on top or next to you is still pretty advantageous, giving time to regroup and settle in. Best way to work aroudn it, as mentioned before, is just having a better coverage of the area that isn't congested with the other two GCs.

    Quote Originally Posted by Cidel View Post
    This may be true to a degree (I've seen the situation you described happen once), but its so incredibly uncommon that I wouldn't call it "truely" random; more like a very small percentage that slowly increases over the course of the tomelith waves. I say that because oftentimes I notice that after a match has dragged on long enough/scores are close, frequent As and a couple S tomeliths are just about guaranteed to spawn as a way of "tie-breakers" or an attempt to speed up the match. Thus I feel the grade of tomeliths during the match do feel like they slowly upgrade, just don't rule out higher grades spawning early on.
    The page for the game mode states that


    Which is not to say that there is still the freak chance of two A nodes spawning inside the cave, and having one or two S ranks spawn in a very clutch location for one GC in an otherwise very close game can get very infuriating at times. The bottom line is that, RNG is RNG. Having a increased chance to spawn a higher ranked node near the end is the same as NQing something at a 95% rate.
    (0)
    Last edited by RiceisNice; 07-30-2015 at 11:07 PM.
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  3. #3
    Player
    Cero0's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Cero Skill
    World
    Moogle
    Main Class
    Pugilist Lv 60
    Nodes will not spawn on any of the locations the last wave spawned on, it is also extremely unlikely due to how node spawns end up being staggered that they will spawn on the one on the wave before that

    its also fairly likely that a node location that hasnt been used in the match will end up being used at least once (but not guaranteed, don't mix up probability with gamblers fallacy)

    Congratulations, after the 2nd wave of nodes you have a much much smaller amount of possibilities the nodes will actually spawn at, head to the nearest one or to a location that puts you near multiple of these possible locations and you are pretty much going to be the first one to the node that spawns a good amount of the time
    I can tell you that this is PURE BS, i have seen nodes spawn even 3 times in arrow in same places, ALOT of times. even Rank A after Rank A or Rank S after a Rank A, and this happens ALOT, i can tell you waves can spawn in same place almost THE WHOLE game.
    (0)

  4. #4
    Player
    Sirius-Khan's Avatar
    Join Date
    Sep 2014
    Posts
    141
    Character
    Alucard Greywulf
    World
    Balmung
    Main Class
    Black Mage Lv 60
    I wish we could utilize our parties of 8 more. Swarming things as a entire alliance just ends up being Slaughter.
    (0)

  5. #5
    Player
    nanaoei's Avatar
    Join Date
    Jun 2014
    Posts
    25
    Character
    Nya Nyaoei
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    hey, how do you guys pull up those scoreboard statistics while in a match?
    like data lost to deaths and stuff like that
    (0)

  6. #6
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by nanaoei View Post
    hey, how do you guys pull up those scoreboard statistics while in a match?
    like data lost to deaths and stuff like that
    there are buttons, press them (its the one next to the sorting button)
    (0)

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