I don't understand what's so hard about killing people for points

I don't understand what's so hard about killing people for points

Its not so much killing people for points that gets you the win. I have done about 170 matches so far and find although RNG does play a role its more about working together and coordination.
My experience has shown me you collect more points from pillars than kills. With the 5 points you drop for each death its better to avoid conflict unless your pillar is pushed.
The main point of the new pvp is to claim and defend. You would only really need to push a pillar is it was lightly guarded or if a team has a big lead.
Ive seen alliances that cant even hold one pillar get great luck with a 500 point lead but get absolutely annihilated at the end.
I suppose my point is people try to compare it to slaughter too much. I like it because the rng side allows anyone to pull it back with good hard teamwork. Provided scrubs dont throw themselves into silly fights thinking its 1v1.

That depends.
So you're killing people and getting points and surviving/defending? That's great.
You're in a group that's busy fighting and then die, giving points to the opposing GC and practically beating your head against a wall? Not great.
You're on a blood thirsty barbaric killing spree that it's so obvious the opposing team can bait you so hard, drawing you away in a trap it's like child's play? Also not great.
I want to tell you the biggest problem with the players in our Teams. Last time i asked all human players to Jump. 13 of 24 jumped ....
...
Last edited by Kyle_Ragnador; 07-28-2015 at 10:57 AM.
You must be failstrom too I take it?
While a kill is 5+ points, two GCs grinding against each other is a stalemate that does not generate points for either GC.
Next Seize match you are in look at the point division after the match and look at how much your GC gained and lost from kills. If you lost you likely lost most of your points from kills.
Also its kinda bad design that there is no counter play & recovery once your team is in a deadlock with the other gc. The other gc faction will win by barely killing anything if the other 2 teams r equally matched.
The fact that both factions will continue to fight each other boggles my mind as its like HEY GUYS WANNA LIKE GO CAPTURE THE SHORE NODES CUZ THAT GC IS JUST SITTING THERE WITH AN A RANK AND B RANK NODE?
But ppl r like naw and continue to fight in the middle. Then a minute later woahhhh
I.e
Immortal flames - 320/800
Twin adders - 375/800
Maelstrom - 725/800
Its like oh jeez i wonder how they r so far ahead without even engaging. Oh thats right an S rank spawned in their stronghold and adders decide to be scrubs and block us off. Now repeat this scenario 10x in a row and thats ur average day in sieze.
This has been my experience as well. The issue is that since points gained from node possession outpaces those gained from kills, there's much more incentive to sit back and defend than there is to actually go on the offensive. And unless:Also its kinda bad design that there is no counter play & recovery once your team is in a deadlock with the other gc. The other gc faction will win by barely killing anything if the other 2 teams r equally matched.
The fact that both factions will continue to fight each other boggles my mind as its like HEY GUYS WANNA LIKE GO CAPTURE THE SHORE NODES CUZ THAT GC IS JUST SITTING THERE WITH AN A RANK AND B RANK NODE?
But ppl r like naw and continue to fight in the middle. Then a minute later woahhhh
I.e
Immortal flames - 320/800
Twin adders - 375/800
Maelstrom - 725/800
Its like oh jeez i wonder how they r so far ahead without even engaging. Oh thats right an S rank spawned in their stronghold and adders decide to be scrubs and block us off. Now repeat this scenario 10x in a row and thats ur average day in sieze.
a) your alliance is organized enough to back out of a stalemate and go after the third team / skilled enough to kill off the opposing team, which rarely happens outside of a premade;
b) your opponents who are causing the stalemate back off enough to allow you to go after the third team, which is extremely unlikely;
c) you get favorable RNG with node location pops;
The chances of your alliance exiting a stalemate fast enough to outpace the poiint gains of the idle third team are slim to none, and choosing option B to try and compete for first place against the leading team often just leads to your alliance getting attacked by both opposing GCs, pushing your team into third rather than second. There needs to be more of an incentive to actually defeat other players in battle.
While a kill is 5+ points, two GCs grinding against each other is a stalemate that does not generate points for either GC.
Next Seize match you are in look at the point division after the match and look at how much your GC gained and lost from kills. If you lost you likely lost most of your points from kills.
There it comes again.....
You wont get +5 Points for a kill in the new Arena. You loose 5 if you die.
You get damage buffs for getting kills which resets if you die (starting with 4kills = +20%/ and with more= +40% damage The big aggro marks on the map.)
And there is a way to get Bonus reward at the end.(not quite sure could be if you dont die at all. sometimes got 440 exp and 660 wolfs)
Last edited by Kyle_Ragnador; 07-29-2015 at 03:40 AM.
Its scary how many people think that you dont get 5 points for a kill, the enemy loses 5 points and you gain that 5 points, look at the score breakdown at the end of the match and it tells you how many points your team EARNED from kills (its also in the patch notes for the new mode, but honestly im not surprised 90% of FL players cant read)There it comes again.....
You wont get +5 Points for a kill in the new Arena. You loose 5 if you die.
You get damage buffs for getting kills which resets if you die (starting with 4kills = +20%/ and with more= +40% damage The big aggro marks on the map.)
And there is a way to get Bonus reward at the end.(not quite sure could be if you dont die at all. sometimes got 440 exp and 660 wolfs)
also the bonus is the same loss bonus as the old FL, it hasnt changed, its nothing to do with no deaths
please, PLEASE have a basic understanding of the mode you are playing before you post
Last edited by CeveArthu; 07-29-2015 at 04:07 AM.
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