Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 24
  1. #1
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81

    Game doesn't explains players jobs well enough

    There are too many poop dps doing poop damage.

    Then I thought back to myself how is this possible, and remember Guildhests and the job/class quests.

    Guildhests teach you mechanics they don't explain rotations that should be done for general dps checks. Granted a lot of people flop mechanics but thats another issue.

    What did I do for my Drk jobs. Run into some flames, fight enemies in ishgard and churning mists. What did I do for War run near some light bulbs that conveniently heal?
    The explanation of playing ones job is subtle so it's almost not surprising that so many players can't do it, especially when the game doesn't really "test" you at any point during these quests to see if you've gotten the formula down.


    Yoshi may feel his team communicated enough but given what I've seen over the past 2 years, they could do with taking their communication further to guide these players.
    The game doesn't require parses, it does however need to properly guide its players to perform to the minimum standards it demands. It makes little sense to base content on expected dps minus 10-15% and yet you've got no information for these players on dealing that expected dps. This would be fine for a single player game where figuring these things out is entirely on ones own time, but with 3/7 others players, the majority of 'failures' should be learning mechanics of the fight if you don't know them, not dealing with incapability of doing ones job at a basic level.

    You've got bards still complaining in your ear that they can't do damage, then it gets proven that they can, but why did you really here these complaints? Players not properly learning how to play to your standard. Mages who frankly are doing half my damage as a tank when in Defiance/Grit+darkside/Shield Oath.

    If I can ask for something in 3.1 its some sort of job specific solo instance quest (as part of the storyline) with its own dps check, scaling all the dps to the expected ilevel that tells em what to do to meet that check. At that point you can figure you've coached all those players to meet the minimum expectation you have for them in terms of dps. They have more responsibilities then that but it's a start. As it is now if you don't meet expected damage, but someone goes above expected damage, you get through which is basically hit the wall enough and someone will eventually carry you.
    (5)
    Last edited by Hundred; 07-26-2015 at 05:10 AM.

  2. #2
    Player
    Mhikail's Avatar
    Join Date
    Jun 2015
    Posts
    370
    Character
    Kayu Lynette
    World
    Balmung
    Main Class
    Conjurer Lv 60
    At least you have guides that players typed up to help us.
    People should take up the time and look for player notes.
    That's what I did.
    (3)

  3. #3
    Player
    Xyrn86's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    49
    Character
    Xyro Kinatsu
    World
    Sargatanas
    Main Class
    Red Mage Lv 90
    Two words to explain this. FATE Grinders.
    (16)

  4. #4
    Player
    Svalitz's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Svalitz Faezdoen
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    ^ This.

    If FATEs and Hunts weren't the crazy easy-mode exp / gear up route in this game and more people were rewarded for doing Dungeons / Trials then we wouldn't have such a problem with people not understanding their jobs.

    I honestly think SE is making a huge mistake with FATE's / Hunts. They should not be so lucrative and easy.

    Want to make PvP more popular? Take what you give for hunts and put it in there. Then at least people would ATTEMPT to learn some mechanics of the game.

    Also why... WHY does Dungeon Roulette give LESS EXP THAN A SINGLE FATE. Are you kidding me????
    (7)
    -----------------------------------------------------------------------------------
    How this game makes me feel 90% of the time as someone who doesn't use voice chat.

  5. #5
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Xyrn86 View Post
    Two words to explain this. FATE Grinders.
    Basically this, people spam the same 2 or 3 skills then when they get into an actual dungeon they have zero idea how to actually do damage, or heal properly, or even tank. Or you end up with stuff like this.

    (3)

  6. #6
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Putting it on Fates is iffy.
    Guildhests teach mechanics not job rotations.
    The majority of all instances require to go through the story which then requires you to of done all the required dungeons/trials of the story, they all have dungeon/trial experience, they just can't operate at minimum expectations because someone else picks up the slack. A dungeon/trial doesn't teach you your rotation either, it does however bar you from succession if you cannot complete the tasks asked of you unless others pick up the slack which is fairly common.
    (1)

  7. #7
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    It's not just DPS that are bad. There are a lot of bad players in all the categories. DPS are just more noticeable because there's so many more of them than Tanks or Healers. The problem also isn't FATE grinding, it's that the solo content and non-endgame content doesn't require you really even know anything beyond the basics of your rotation. That's fine, since it makes the game more accessible, but it also means that players who are used to games holding their hands and telling them exactly what to do, don't know how to, (or even that they should), teach themselves more about how to utilize their skills properly. There really is no way around this that wouldn't drive off a lot of players, though......
    (2)
    Quote Originally Posted by TouchandFeel View Post
    Strangely enough, if you assume the OP is from a parallel universe, it all makes sense.
    ...
    That or they are just spouting gibberish.

  8. #8
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    People who run around in FATE parties suck at dungeons. They are however very good at clearing a FATE and getting max exper for it. They might be really good at running the many FATE spots you see in HW but they aren't there because SE gated them all behind that horrible dungeon grind we call MSQ.

    Rest assured, most of us crappy dungeon people are running them solo with no exper because it's still a better alternative than being a forum punching bag. We will be back to running FATE content as soon as we are done playing dancing monkey for Square.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  9. #9
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    I think that the game does a pretty good job of teaching new and old players alike.
    There is a lot of information in the game, the player just needs to actually bother reading it. (help text and action tool tips, and ofc the guildhest help text as well)
    Likewise, there is also an abundance of information available out of game and again, all a player has to do is seek out that information and then read it.

    However, that would mean that players slow down a little and actually learn their jobs instead of always rushing. In addition, this also means that other players would need to show a little patience and also be willing to slow down a little =\
    (5)

  10. #10
    Player
    saberchic's Avatar
    Join Date
    Jun 2015
    Posts
    78
    Character
    Daegan Kast
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by Anapingofness View Post
    I think that the game does a pretty good job of teaching new and old players alike.
    There is a lot of information in the game, the player just needs to actually bother reading it. (help text and action tool tips, and ofc the guildhest help text as well)
    Likewise, there is also an abundance of information available out of game and again, all a player has to do is seek out that information and then read it.

    However, that would mean that players slow down a little and actually learn their jobs instead of always rushing. In addition, this also means that other players would need to show a little patience and also be willing to slow down a little =\
    I totally agree with this. I mean, there are guides out there, but for those who don't want to take the time to read through some of those, they should at least read the stuff in game. It would help them a lot.
    (4)

Page 1 of 3 1 2 3 LastLast