Quote Originally Posted by GabbaGabba View Post
It is this sense of entitlement that bothers me. Developers are doing a job. They don't owe us anything nor do we owe them anything. I understand that you don't like how they look and I'm o.k with that. I can agree to disagree. but you're basically trying to tell Picasso to use a crayon rather than a paintbrush because you feel like it would look better.

Me, also being a developer, see my work as art. I'm not bothered if people don't like the concept or how it looks, that's part of criticism, but for people to try and tell me what is best for me and my company is offensive.

I'm fine with your opinion of how they look. Just don't go up in arms trying to force them to change it after they put a lot of time and effort into designing and developing the weapons. Not unless you're the lead developer of course, then you can do what you want.
Considering we purchase said product and they have allowed us to give our own input on the direction via these forums, I think it's fair to voice our views on whether or not we like something.
They do owe us a good game as they have promised with the change of development.

I, as someone who studies art, feel like I should be able to voice my opinions and views with how the art direction might effect the game overall. I'm not saying that I know what's best for the company, but people needn't be chastised for suggesting a certain direction might not be best for the game or the company. We should be able to discuss these things freely and maturely without someone telling us we're simply not allowed to talk about it.

Artistic continuity is important in any piece of entertainment. I'm mostly okay with these because they make sense contextually. Gear made from the bones and horns of a fiery primal are bound to look organic and fiery. It's just a little odd against the rest of the equipment we already have.