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  1. #51
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Boocraft View Post
    I'm asking the have SE fix main scenario requirement trials. I legit wasted my time in 7 groups and over 15 minutes in each one to finally down it. Not because I didn't do my part. But because every group had half of the players causing the group to wipe and wipe and wipe until finally the 15 minute limit came up and someone would start up the abandon duty. Which caused each group to disband. I'm not saying they shouldn't be allowed to do them. I'm saying anything required for the main scenario shouldn't be difficult but fun. Other players shouldn't be held back from their gaming time. Especially if the time they have is precious on a video game, because a player decides to not put %100 effort.
    This is also my experience, on US server... abandon after abandon, and this after I explained the steps, put marker, told paladin to gather adds, tell people to kill the two snakes fast, etc.. After several wasted hours and attempts and frustration, finally cleared. Overall I am very disappointed with the quality of players in US duty finders, every single thing takes FOREVER to clear, 2-3 times longer run on BASIC everyday stuffs. I think I am going to stick with Japan server now, I gave US server many many many tries, it just does not work. Once you are used to how the Japanese servers does their thing (granted not all are japanese players, some are Australia Asia Pacific, as well as Europe and America), you will never ever want to go back to the US servers. I guess my friend would just have to transfer server lol, cuz ain't nobody got time for dat shit in Duty Finder.

    I am not a hardcore elitist players, but everyday easy normal stuffs that is on duty finder, you should be able to clear that in reasonable amount (aka 25-30 minutes max). Like other have said, DPS quality (as well as tanks and healers) in US servers are just extremely terrible beyond beliefs, way too many players have no idea how to do proper rotation. Tanks who does not weave defensive in their rotations. And this goes on EVERY single level stage from low levels, mid levels, 50-60, and end game. I decided I don't even want to know how it is on clearing Alexander Normal on DF in American servers.
    (0)
    Last edited by Luvbunny; 07-26-2015 at 12:03 PM.

  2. #52
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Bishop81 View Post
    This.

    It's OK to have "standards" that the players must meet. The problem is when other people are punished when a player doesn't meet said standard - instead of just the player himself/herself.
    You need to have standards a group can meet, when doing group content.
    Those personal standards are there in the solo parts of the Main Story.

    But as soon as you reach group content, the dynamic is different.
    It's not about any of you individually anymore, it's about what you can accomplish together as group performing your roles optimally.

    So yea, there are standards and they've always been there.
    The only argument is that the game doesn't really teach you how to perform.
    But, at a certain point, you need to figure it out yourself and talk with the people around you to learn as well.

    So yea, doesn't matter if you're the best player in the world.
    The Boss faces the group as a whole and you can only carry so much.
    Some things might be solo-able at low level but most group content later on needs everyone to perform to a standard.

    What's wrong with that? It's still an MMO, so grouping is a part of it.
    Hence content is tuned and rewards the group, not the individual.
    (1)

  3. #53
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Allyrion View Post
    You need to have standards a group can meet, when doing group content.
    Those personal standards are there in the solo parts of the Main Story.

    But as soon as you reach group content, the dynamic is different.
    It's not about any of you individually anymore, it's about what you can accomplish together as group performing your roles optimally.

    So yea, there are standards and they've always been there.
    The only argument is that the game doesn't really teach you how to perform.
    But, at a certain point, you need to figure it out yourself and talk with the people around you to learn as well.

    So yea, doesn't matter if you're the best player in the world.
    The Boss faces the group as a whole and you can only carry so much.
    Some things might be solo-able at low level but most group content later on needs everyone to perform to a standard.

    What's wrong with that? It's still an MMO, so grouping is a part of it.
    Hence content is tuned and rewards the group, not the individual.
    There is no difference between group standard and individual standard. A group is made up of individuals. If all individuals are up to standard then the group is up to standard.

    The problems arise when you can't guarantee the "standard" of players in the likes of DF and when that player messes up, the whole group is punished for his failings.

    Overall, the root cause of all this toxicity and unhappiness is the interdependence of players where the entire group is punished for the failings of a few. So long as people are punished for the failings of others, there will be "elitism" and toxicity to deal with.

    PS: And no, it doesn't have to be like that. It's possible to have fun together without shackling everyone's fate together such that if one falls the rest falls with him/her.
    (0)

  4. #54
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Attitude in MMOs, and I guess gaming, from improving your gameplay to the level of the content to trying to get the level of the content lowered so it no longer becomes an obstacle.

    If people fail at something in group content, first person you should look at is yourself. See what you can do to contribute to the party more instead of putting the blame onto others. Attitude everyone should adopt, but unfortunatly the biggest block to self improvement blocks that.

    Ego.

    I hear the excuse "I play how I want to" so does the rest of the party, and if the consensus is that they don't want to play with you, then maybe your "play how you want to " attitude is anathema to succesful group play and adaptation is needed to be succesful.

    A party without synergy where everyone plays their role to the standard needed for whatever content is being tackled, then failure is imminent. When you are in a party, you are only a cog in a machine, turn the opposite direction, or don't turn at all and it will all fall apart. The other party members which are all turning in the right direction aren't to blame if it all goes wrong, guess who it is? I'll give you a clue, it is staring back at you when you look in the mirror.

    The key to self improvement is first admitting that you need to improve. Unfortunatelly, most never will.
    (2)
    Last edited by Sapphic; 07-26-2015 at 12:27 PM.

  5. #55
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Sapphic View Post
    Attitude in MMOs, and I guess gaming, from improving your gameplay to the level of the content to trying to get the level of the content lowered so it no longer becomes an obstacle.

    If people fail at something in group content, first person you should look at is yourself. See what you can do to contribute to the party more instead of putting the blame onto others. Attitude everyone should adopt, but unfortunatly the biggest block to self improvement blocks that.

    Ego.

    I hear the excuse "I play how I want to" so does the rest of the party, and if the consensus is that they don't want to play with you, then maybe your "play how you want to " attitude is anathema to succesful group play and adaptation is needed to be succesful.
    I think it's important to realise that not everyone "cares" as much about being successful at a video game.

    When the hardcore go-getter meets the causal seriously-can't-be-bothered-player ... the difference of opinion could lead some fairly nasty exchanges.
    (1)
    Last edited by Bishop81; 07-26-2015 at 12:29 PM.

  6. #56
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Bishop81 View Post
    I think it's important to realise that not everyone "cares" as much about being successful at a video game.

    When the hardcore go-getter meets the causal seriously-can't-be-bothered-player ... the difference of opinion could lead some fair nasty exchanges.
    Don't have to be hardcore at all to want to win. From experience, the "cant be bothered" can be bothered to blame everyone else when it is themselves who mess up constantly, refuse to learn, or have the "I play how I want" attitude that is anathema to group play.
    (2)

  7. #57
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Bishop81 View Post
    There is no difference between group standard and individual standard. A group is made up of individuals. If all individuals are up to standard then the group is up to standard.

    The problems arise when you can't guarantee the "standard" of players in the likes of DF and when that player messes up, the whole group is punished for his failings.
    That's not entirely true.
    Certain encounters are test people individually (like Titan Ex), while others may test the group's ability to work together more (like Rav Ex).

    At the same time, even in the former case there's obviously a difference that an individual standard.
    That is, your fate is tied to the abilities of people next to you as well as your own capability.

    And yea, it doesn't need to be like that. But if group content is challenging that's how it has to be.
    There needs to be a pass fail, and if you can carry too much the whole idea of grouping becomes meaningless except as a glorified chat channel.

    People should help each other perform, and if that fails they should get some friends and work on it together.
    I'm okay with MSQ trials being casual and easy though.
    I'm just saying, I don't get why blame the system instead of rising to the challenge.

    And this challenge requires you to either get the group to a certain level of competence through communication, and if that doesn't work find people you can work it.
    That's part of the challenge, as well as the actual fight.
    (0)

  8. #58
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Sapphic View Post
    Don't have to be hardcore at all to want to win. From experience, the "cant be bothered" can be bothered to blame everyone else when it is themselves who mess up constantly, refuse to learn, or have the "I play how I want" attitude that is anathema to group play.
    Your main point was that "ego" was to blame. I'm just informing you, that it could very much just be plain apathy.
    (0)

  9. #59
    Player
    Dorfentyme's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Delivas Heiral
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Because MMORPGs have A LOT of bad players. This game has some of the worst players I've ever seen in an MMORPG(yes, I've played WoW, this game still takes the cake). The major problem with Bismarck is that its 99% DPS check, and there's no official way to accurately check your DPS. SMH, really strange decision.
    (1)

  10. #60
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    These hillariously bad players have always existed, your exposure to them is just magnified due to the duty finder grouping you with random people.
    (1)

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