Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 74
  1. #31
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Hundred View Post
    This would be reduced if there were stronger tutorials, but the game kind of just expects players to intuitively know what to do, which clearly doesn't always work.
    Most of the mechanics were already in previous contents.

    And "dodge AoE, kill adds fast" is standard knowledge
    (1)
    Last edited by Felis; 07-26-2015 at 06:55 AM.

  2. #32
    Player
    OvernightSiren's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Terros Lior
    World
    Cactuar
    Main Class
    Scholar Lv 97
    Quote Originally Posted by Boocraft View Post
    Doing the limitless blue (hard)

    To be clear... this place is easy.
    TITLE: "Why are duties insane hard"


    wat
    (3)

  3. #33
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Quote Originally Posted by Felis View Post
    Most of the mechanics were already in previous contents.

    And "dodge AoE, kill adds fast" is standard knowledge
    Mechanics are explained, via guild hests and well prelimary dungeons/trials.
    Their flowchart for skill use isn't, hence a lot of poop damage
    Tanks whom can't rotate a target, most people don't even know there is an enmity bar in the party list.

    A lot of the time mechanics aren't the issue and failing on mechanics themselves is particularly minor since those are learned naturally (unless you watch a guild) by bopping your head on them. Handling tank busters is in the same vein as encounters have different frequencies of attacks.
    If a person however hasn't learned how to deal out their damage...then there is a problem. I did a quick look through active help.
    Use combos to deal damage. Learn when to use Astral Fire & Ice. Thats basically what it tells them. The latter expects them to piece together the puzzle based on the explanation of the mechanic. Unfortunately something to consider this is all put at the initial stages. What you're doing @ 50, @ 60 isn't necessarily the exact thing you did at level 5, you have dozens of additional skills. Should you be leading with Thunder 3, 2, 1, or not at all? That's not explained to them. Does Phlebotimize take priority over your chaos thrust combo? Not explained. Unfortunately the finer details as players gain new skills are not explained for how players should then incorporate these skills.

    Intuitive players take this up, or study their options and figure it out. Other players look it up. Then there are players whom are not intuitive and don't look things up. They're fully capable of doing their job, but they don't know how to do the job and the resources that explain things to them are based on the initial skills of the first 10 levels the majority of the time.
    While most of this might seem "obvious" how to use, it's become rather clear to me that it isn't and that many players do not look for guides when they are lost.
    (1)
    Last edited by Hundred; 07-26-2015 at 07:30 AM.

  4. #34
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Boocraft View Post
    Not because I didn't do my part. But because every group had half of the players causing the group to wipe and wipe and wipe until finally the 15 minute limit came up and someone would start up the abandon duty.
    I'm not saying they shouldn't be allowed to do them. I'm saying anything required for the main scenario shouldn't be difficult but fun. Other players shouldn't be held back from their gaming time. Especially if the time they have is precious on a video game, because a player decides to not put %100 effort.
    You're asking for a fix for stupid here. Because that is what is holding you back.

    If you cant DF something, then ask for help from friends or with the PF. But dont expect to DF something and have everything go perfect.
    (2)

  5. #35
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Funny thing is, it's the game's difficulty curve that causes this issue. I played Wild Star at launch, and the conditions in that game were punishing by comparison to FFXIV:ARR. The very first group dungeon was at least as hard as Titan (hard) when it was first released. Yet we had less deaths and would punch through it eventually because the game never held anyone's hand like FFXIV:ARR did to begin with. Yes, Wild Star went way too retro for 2013-14, but it was surprisingly consistent with its difficulty. Not so with FFXIV:ARR.

    I actually remember coming back to FFXIV:ARR after playing Wild Star for a bit and commenting on how easy everything was. Also nailed Titan (Hard) with zero practice after returning
    (1)

  6. #36
    Player
    Black_Wing's Avatar
    Join Date
    Apr 2011
    Posts
    125
    Character
    Dolf Silverbeard
    World
    Excalibur
    Main Class
    Dragoon Lv 90
    This isn't the problem with game design but a problem with some of the player base. This fight isn't hard as long as people KNOW THEIR JOBS and are PROPERLY GEARED. It's usually a and issue of one or mostly BOTH of those things that causes problems. I'm not saying it's you, because it could just be the rest of the party and it's impossible for one person to carry them all in that fight.
    (2)

  7. #37
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by Fendred View Post
    Funny thing is, it's the game's difficulty curve that causes this issue. I played Wild Star at launch, and the conditions in that game were punishing by comparison to FFXIV:ARR. The very first group dungeon was at least as hard as Titan (hard) when it was first released. Yet we had less deaths and would punch through it eventually because the game never held anyone's hand like FFXIV:ARR did to begin with. Yes, Wild Star went way too retro for 2013-14, but it was surprisingly consistent with its difficulty. Not so with FFXIV:ARR.

    I actually remember coming back to FFXIV:ARR after playing Wild Star for a bit and commenting on how easy everything was. Also nailed Titan (Hard) with zero practice after returning
    Exactly this. Wildstar had 10 times harder content and it was not a problem because of it's comunity. Here people go nuts when we get content like Chrysalis or Steps of Faith which requires them to use brain a bit.
    (1)

  8. #38
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    I had a LOT less trouble with Bismark the first time than I did with Ravana. Bismark isn't difficult at all really, it's just mechanic based, (and only slightly at that), so people not doing what they need to is the only problem in that run really. I feel truly sorry for you if you try to DF A4 later on. That's a tough run to even get a good PF group for, since it's heavily mechanic based.....
    (0)
    Quote Originally Posted by TouchandFeel View Post
    Strangely enough, if you assume the OP is from a parallel universe, it all makes sense.
    ...
    That or they are just spouting gibberish.

  9. #39
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    The problem isn't the fight itself, is the fact that some people don't know how to do their rotation correctly. I've seen BLM at dungeons 50+ doing this rotation: Fire III - Fire III - Fire III - Fire III - Blizzard III - Blizzard III
    Or: Fire III - Fire III - Fire III - Fire III - Blizzard III - Enochian - Blizzard IV - Blizzard IV - Blizzard IV.
    (2)
    Last edited by AlphaSonic; 07-26-2015 at 07:46 AM.

  10. #40
    Player
    RyuRoots's Avatar
    Join Date
    Jul 2014
    Posts
    579
    Character
    N'rhuna Veraan
    World
    Hyperion
    Main Class
    Monk Lv 90
    Quote Originally Posted by OvernightSiren View Post
    TITLE: "Why are duties insane hard"


    wat
    I guess if the topic title was "DF players suck", no one would post. We'd all just nod in agreement and go on our ways.
    (2)

Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast