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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100

    Defilberating the Dead Horse

    I want to preface this by stating that I was not a 3+star crafter at 50. I had quit the game at one point shortly after 2.2 and when I came back during 2.4, i saw no reason to get into the crafting game. (I made plenty bashing kneecaps in the X-Ether market for my tastes!)

    So here's the issue: There's no crafting end-game apparently. Crafters will only sell to crafters but crafters will be crafting their own stuff so eventually it implodes and then there's no goal. That's what I'm seeing. Let's dissect that. Let's go through what each class currently provides to non-crafter/gathers

    Culinarian: Food.
    Alchemist: Potions
    Everyone else: 180 Left Side.

    Well, Cul and Alchemist are apparently still doing their old thing. Alchemist 2star is basically a stepping stone to other two star battlecrafts, so their big bucks depend on other big bucks.

    Here's the issue I find with all of the doomsday arguments, that for some reason having i180 being the crafting cap for battle gear is somehow worse than it was before. That once you get your crafting gear, there is no one left to sell to.

    You guys do realize that crafting has always been 20 ilevels behind 'poetic' gear, right? The main difference here is that we don't have accessories, but unless -all of you made money by selling accessories- back then, which I doubt just judging by Gilgamesh's old market, losing i180 accesories isn't the end of all time.

    When i90 was the cap? i70 was the craft. i110? i90.

    i130? You guessed it; i110. You are always losing primary stats in crafting selection for the goal of more substats that make up for it. For Tanking classes this might be a little unacceptable because 'moar defense', but everyone else? You still got a market, especially on belt, boots, pants, and helmet where you're sacrificing less main stats for the same number of materia slots. People are not going to be in full 200 for a while. They won't be in 210 for even longer.

    Believe it or not, savage mode 1/2 being cleared the first day -is not the norm, it is the very extreme exception-

    And if grade 5 materia is gotten from spiritbinding, could you guess the ilevel of convertable items that will have the highest chance of giving them?

    Seriously.

    I get it. It does kind of suck, especially if you're a "I MUST BE ALL THE THINGS" kind of person. The system is weighted against you.

    But can we stop with the "IT WAS SO MUCH BETTER AT 2.xx!"? It's illogical. People are -already- crafting high quality two star, and it's the first damn week. You are -still an omnicrafter- at this point in time. If you can hq two star one thing now, you can hq two star -all the things- because you share the same set of gear.

    I mean, all complaints in basically every area has been responded to with a 'git gud' message. This is literally a pity circlejerk. There are some very valid issues (For instance, there's a culinarian who is only a culinarian, but requires -very expensive fish- to get his redscripts. -That- sucks.) but the rest? Honestly. I thought savage raiders were bad.
    -------------------------
    TL/DR;

    - negative 20 IL has always been the crafter benchmark for combat gear
    -No battle accessories does kind of suck, but i150 can work (Xeno senpai so stronk)
    -Grade 5 materia has to come from -somewhere- other than stupid face mutamix.
    -You're still an omnicrafter.
    -Come on, get happy.
    (2)
    Last edited by Kabooa; 07-26-2015 at 02:58 AM.