Quote Originally Posted by Apeiron View Post

Yes, I could, and in-point-of-fact I will... From what I'd read, the primary opinion was (and pretty much still is) that unless you're running dungeons or other content outside of raids, the AST should never be outside of Diurnal Sect. I disliked that opinion, as it relegated the AST to WHM Jr. (in which case why ever bring an AST?)
I really wish we were on the same server. I'd love to test that with you. I can't run all of the dungeons with AST yet (like you, I'm still leveling it, but I'm almost there), but in my experience, it isn't always best to be in Diurnal Sect. In fact, I've been going through every dungeon I can in Nocturnal Sect. I believe the only one that simply wouldn't let me do that was either Dzamael Darkhold or Aurum Vale. The damage going out was simply too much to shield through, so I used Stoneskin as a temporary shield while healing everyone up. Please let me know how your experiment works. I might even ask someone to help me to the same thing.

I still think that AST is great even in these scenarios, though, because of their cards. They are RNG-based, once Bole or Balance are drawn, the difference is noticeable.

I did consider the overlap in roles; however, I looked at it from the standpoint of capitalizing on your healer's strengths
That makes sense. I would argue, however, that AST's actual strength is in its versatility and cards rather than just in shielding or healing. If you're focusing on an EX Primal, then having constant regens might be a good idea, and it would likely be easier to pull off having a WHM and AST in Diurnal Sect (although I wouldn't recommend SCH and Nocturnal Sect for reasons such as EX Shiva's ice spears, which will likely kill anyone who is behind her when they aren't supposed to be if they have no shields up). It would leave the healers available to help with DPS and phase pushes. However, that wouldn't be as safe in Coil or Alexander, especially in A4, where there is a big healer focus.

I can't say that I can justify WHM and Diurnal Sect simply because of the overlap, but I also don't think it would result in a tank's death in a dungeon. It's really harder content (T9/T13, A4/AS4) where it would become an issue. As for SCH and Nocturnal Sect, overwriting each other's abilities would likely result in death. I'll explain why below.

As for effectively having three healers rather than two, you could argue that a pet could make up for a lack of reactive healing where a SCH and Nocturnal AST could shield, except that the shields would not be consistent due to the overlap. Going into Diurnal would mean that a SCH could shield while their pet helped heal, and then AST could help heal and focus more on trying to drawing cards that would help with damage output (assuming that the party's HP is already topped off and they aren't taking a lot of damage). In this case, having the AST be in the opposite form of their co-healer would be more beneficial.

I particularly enjoyed this chunk of text. Especially because you used both sects in your examples instead of singling out Nocturnal. Thank you for this They're more of what I was expecting (hoping, really) to get from some of the more seasoned healers.
Thank you! I'm glad I could help.

I still dislike the argument that more communication is required, though. Is it really that much more communication? Having two healers who understand, and have researched, the fight and noting at what times they might both need to use shields shouldn't really require more communication. And with something like Teamspeak, why would a simple phrase like "shields" or, perhaps more appropriate "Helios" require more coordination?
This is where I think risking something like having two healers doing the exact same job would fall apart. My static originally had a WHM, but I was also a WHM, and we found that we would oftentimes waste abilities. Because we were both so focused (and we had no form of voice chat at the time), he might use Benediction a half-second before I used my own, or vice-versa. In the end, one of us would waste the CD. Or I would use Cure II after a tankbuster, he would use Cure II as well, but I would already be readying a second Cure II. Because I traded two pieces of gear out to increase my spell speed for healing in pinches, I couldn't cancel the move and, ultimately, it would be wasted.

Later, we would call out moves, but it's a bit more difficult to do. We were in T5 at the time, and if I had to cast Benediction or begin casting Stoneskin to help mitigate Death Sentence, I would normally end up calling it out as I performed the move. Emergency situations like that don't allow for a lot of forewarning. This tactic would be better used when farming something, but not when attempting to clear it.

Because of this, my co-healer switched to SCH.

My static has since disbanded, but I've found communicating with other healers to be very difficult because I don't know how they prefer to heal, and they don't know how I do, either. Because my static had such a hard time with T9, I have what my tank calls "Nael PTSD". The moment I see health fall even a fraction, I send out a Stoneskin and toss out a Cure or Cure II. It's just reflex. When I don't do it, and I see someone's health fall to around 75%, I don't know that the other healer is trying to conserve MP. So I'll being healing very quickly in an attempt to get them back up at the same time they do. Again, one of us ends up wasting MP.


I think that something else that should be considered is the party composition. I hate to keep using T9 as an example, but it's my go-to because I know its healing mechanics better than other instances. I'm...not exactly proud to say that I was stuck there for that long, but oh well.

As I mentioned before, we found that having two WHMs would, in most instances, become rather problematic. It wasn't so much an issue in T9 so long as we had a Warrior tanking for us.

With Warrior, I found that, because my WAR was taking so much damage so consistently on top of players getting hit by mechanics, my MP would often fall to about 60%-70% before the Golem Phase of the fight. I would actually use that time to let it regenerate while tanking a Golem. With another WHM, however, MP wasn't really an issue. Assuming AST is in Diurnal Sect for this, WHM could benefit from it. But the healing potency wouldn't be as high as having another WHM, so they can't answer the MP issue as well as another WHM could have unless the can consistently draw Bole.

For this, I would much prefer to see Nocturnal Sect.

In the same fight, we later had my WAR switch to PLD. He wasn't happy about it, but it made the fight a lot easier. Healing him up was no issue at all. The only issue I would encounter would be if he took a hit he wasn't supposed to, or if he got a critical. It was rare, but it did happen from time-to-time, and because I would often be dropping a meteor somewhere or would be in the midst of casting Stoneskin, Nael's next auto-attack would kill him. Two WHMs or a WHM and AST in Diurnal Sect simply could not heal through this. A SCH or Nocturnal Sect would be needed to mitigate some of the damage and allow for enough time to heal.


Note: At one point in my earlier post, I accidentally said "proactive" rather "reactive". Sorry about that.