Quote Originally Posted by GideonHighmourn View Post
Suggesting that AST use Nocturnal with SCH just for the 5% healing increase (while ignoring Aspected Benefic/Helios), rather than Diurnal, is complete nonsense. Dirunal provides far more overall healing through Aspected Benefic/Helios compared to Nocturnal using Benefic I/II and Helios. Yes, Noct Sect healing is more upfront, but the overall healing done will be far, far lower compared to Diurnal and much less MP-Efficient.

No testing is even needed if that's what you're suggesting.
Not sure where it comes in as nonsensical. Out of curiosity I went to check out some Alexander Savage videos, just to see what types of damage a healer would be dealing with (does this make me an expert suddenly? No, but it's what I've got to work with until I unlock Alexander and have an AST at 60 + static or FC). So far with A1S it looks like most of the damage is single target, directed at tanks, which wouldn't require HoT when most of the damage incoming is greater than what can be healed. Might make it easier, what with 750 HoT for 18sec (this is using Dyvid's 500 + half again for A. Helios) but when the damage is 2k+... why wouldn't it be better to have the improved healing potency? The combined HoT for those 18sec is fantastic, but not too far off from Divine Wind's 700 over 21 seconds.

I get where people find Diurnal MP efficient, but I haven't had MP problems with Nocturnal. Then again, those might be unrelated. For clarity, though, because maybe I've got the wrong idea about it, MP efficiency is the state of your MP pool coming out of a fight? Or is it better defined by the cost of spells per potency?