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  1. #1
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by TouchandFeel View Post
    P.S. Yes I know this is a fictional fantasy game with magic and all that in it. I bring up these real world scientific reasonings because it affects how we perceive the actions being done in the game and whether they seem correct to our brains or "off".
    Being Fantasy genre has nothing to do with animation criticism. Animation is about creating and replicating realistic and convincing motion - stylized or not.

    Which is to say some comments in here being 'it's because of lore,' seem to be missing the point.

    Would those same people say mounted running-loop animations look perfect? Or that midgardsormr & flying choco wing flapping looks physically accurate? Both 1.0's game engine and this one's, the waypoint animation cinematics in general, aren't exactly a pillar of praise.

    But then again this is a MMO, where standards are lower.
    (0)

  2. #2
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    https://www.youtube.com/watch?v=sKbuAux78IA

    The attack animation should be over the shoulder if your not attacking. Even the ready stance, if your not swinging it you should have it ready to swing over your shoulder.

    Watch this video and you would see how really well done animations are.

    I like Scourge, its my favorite attack so far.

    I feel like they put in animations for "Samurai". Which would be using Katana weapons. Which is why the two handers look so ackward.

    http://darksouls.wdfiles.com/local--...der-onhand.jpg

    This should be the fighting animation, it is a lot easier to parry and block and attack if your like this.
    (0)
    Last edited by Nektulos-Tuor; 07-29-2015 at 03:24 AM.

  3. #3
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    The form being used by DRK is a Western two-handed sword technique ...

    The animations for DRK are big sweeping slashes for the most part and don't really fit with actual Samurai sword techniques which emphasized efficiency, quickness and accuracy. "One cut, one kill" was the mentality of it.
    (1)
    Last edited by TouchandFeel; 07-29-2015 at 03:37 AM.

  4. #4
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by TouchandFeel View Post
    Western two-handed sword technique ...
    What is it called? Kind of leaving me hanging.

    I know that stance, but they just don't sit "idle" with it. Its not a very comfortable idle stance.

    It is usually used RIGHT before you strike. You don't stand in it though. Its not comfortable at all.

    I actually put myself in the same stance they use with a lighter sword (hand and a half) it hurts my wrist to stay in that stance. So, I really do not think it can be used like it is in the game.

    So, I want to know what technique it is. So I can use it properly and figure out why it hurts my hands so much.
    (0)
    Last edited by Nektulos-Tuor; 07-29-2015 at 03:51 AM.

  5. #5
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    ^^^

    The stance has different names depending on the country and school and has been a staple of two-handed sword combat since Medieval times.

    In many Italian schools it was called the Posta di Fenestra or "Window Guard".
    In German schools I believe it was called something like the Ox form.

    Google Window Guard sword stance and you should be able to get a good amount of info on it.

    As for why your wrist is hurting, my guess would be that you are not doing the form properly as you are just guessing at how it is done. You need proper balance of the sword as well as posture, arm positioning for weight distribution and you are probably not locking and unlocking your wrists and elbows properly to alleviate strain.

    Also no guard stance is meant to just be sat in for extended periods of time. They are a place to begin from and move back to from making offensive/defensive moves. Just holding a sword at the ready becomes uncomfortable after a while, regardless of form.
    (1)
    Last edited by TouchandFeel; 07-29-2015 at 04:13 AM.

  6. #6
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by TouchandFeel View Post
    Also no guard stance is meant to just be sat in for extended periods of time. They are a place to begin from and move back to from making offensive/defensive moves. Just holding a sword at the ready becomes uncomfortable after a while, regardless of form.
    actually there are a few styles (cant rem name) that are made for countering attacks and you are therefor pretty much always in the defensive stance only moving out of it to counter an incoming attack... but they definitely don't use a giant 2 handed weapon they usually use something small and thin like a rapier
    (0)

  7. #7
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Two handed sword are usually well balanced due to having a pommel and are used defensively for parrying. Axes are generally unbalanced, with all the weight in the head for more chopping action. Historically, axes had way better penetrating power to punch holes in mail, whereas swords generally sucked at chopping anything but flesh and bone. To that end, axes are slower/heavier because unbalanced, 2handed swords are more balanced because they are counter-weighted.
    (0)

  8. #8
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Bittner or "High" stance

    This stance uses the length of the blade much like a polearm, keeping opponents at bay. The strength of this stance is it's ability to parry attacks more easily, and has the ability to make quick jabs without over-committing and needing to reset. Of course, the trade off is the loss of power behind it's attacks, and as such makes a much more defensive stance than others.


    Hanging Left/Right are the DRK stance, it's defensive
    (1)
    Last edited by Jonnycbad; 07-29-2015 at 04:30 AM.

  9. #9
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    I'm trying to like Dark Knight but it feels so weird then PLD's one-handed sword combo finishers feel more powerful than Delirium and Souleater. Power Slash is fine but DRK generates such humongous amounts of enmity you end up hardly using it in fights.
    (1)

  10. #10
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by NFaelivrin View Post
    I'm trying to like Dark Knight but it feels so weird then PLD's one-handed sword combo finishers feel more powerful than Delirium and Souleater. Power Slash is fine but DRK generates such humongous amounts of enmity you end up hardly using it in fights.
    that's because paladin is supposed to look flashy and strong (they were originally gladiators(or at least the WoL was)) DRK is supposed to look dark and dangerous in a more "you stare into the abyss and the abyss stares back" kind of way so a more dark and silent danger. like when you are walking in the dark and you get the feeling that someone is following you.
    (0)

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