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Thread: Done with AST

  1. #91
    Player
    YuiSasaki's Avatar
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    Nov 2013
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    Limsa Lominsa
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    187
    Character
    Yui Sasaki
    World
    Shiva
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Geardagas View Post
    The absolute best thing an AST could do for support was hit every dps and tank with an expanded balance or arrow, and that was just nerfed into oblivion. Therefore, i have no problem saying that AST got even worse in 3.05 and there's no point in being one when WHM and SCH exist.
    Please tell me how expanded balance/arrow got nurfed.
    (0)

  2. #92
    Player
    Vlady's Avatar
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    Sep 2013
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    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    That 145 page you speak off was before the astro buffs and savage mode Alexander.
    (0)

  3. #93
    Player
    AlexanderThorolund's Avatar
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    Apr 2015
    Location
    Garlean Empire
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    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    Every Astrologian who quits becomes another star in the sky...

    R.I.P
    (5)

  4. #94
    Player
    Aurum's Avatar
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    Jul 2015
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    35
    Character
    Cyan Howling
    World
    Exodus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Vlady View Post
    That 145 page you speak off was before the astro buffs and savage mode Alexander.
    I'd like to point out that they were only on page 85 as of 7/23, which is the day they buffed astro. As of the time of my writing this, they're on page 157. That's 72 pages of replies since the buff itself.

    I'd also like to point out that the next closest thread page count wise only goes to 60 pages. The japanese players are easily as vocal about how they feel about ast as we are. Now, I don't read Japanese, so I can't speak for the content of the posts, but I doubt that those 157 pages of posts are calling for nerfs.
    (4)

  5. #95
    Player
    VitalSuit's Avatar
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    Aug 2014
    Location
    Ul'Dah
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    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Geardagas View Post
    Spire and Ewer - both completely and utterly useless before - are now just slightly less useless and still nothing but RR targets. Spear is still about 1/30th as useful as arrow, and it's still just a RR target. The only true buff we received was the lower shuffle recast, but that still doesn't solve the major issue of shuffling spire into spire, and it certainly doesn't make up for the spread nerf.

    The absolute best thing an AST could do for support was hit every dps and tank with an expanded balance or arrow, and that was just nerfed into oblivion. Therefore, i have no problem saying that AST got even worse in 3.05 and there's no point in being one when WHM and SCH exist.
    Soooo do you even play AST or are you just talking out of your ass? What spread nerf? Spread was changed and is now even more useful. What nerf to expanded balance and arrow? They weren't nerfed, they weren't even changed.
    (2)

  6. #96
    Player
    technole's Avatar
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    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by GeekMatt View Post
    AST isn't for inexperienced healers due to it's low potency and dependency on mp management (as a duo those two factors make life especially hard when you aren't managing). Also the cards require you to understand how the party works.
    That is pretty much the truth. An already inexperienced healer will struggle with AST, and if they don't know how other jobs work that well they won't be providing the right card utility to the group either. If you were already good with MP management with WHM/SCH, you pretty much know when you have to use Aether on cooldown, and to make full use of lightspeed if the situation calls for speedy heals versus other cooldowns you were used to like Divine Seal, Emergency Tactics, etc.

    Granted, I don't feel we can DPS so much with the job compared to the other two unless we get some Ewer support, which of course is based on RNG but we do have that utility as well. I like the job when RNG lines up with the stars, like it is a beauty to see that balance on a SMN in dreadwyrm trance ready to explode some big damage. The lower potency isn't really the issue though (being well-geared helps this situation of course). It's more along the lines of tighter MP management.
    (1)

  7. #97
    Player
    chumsy's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Hennessy Cognac
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Nasrin View Post
    Problem with Nocturnal is it just doesn't do enough. In Diurnal 2 ticks of the HoT surpasses the shield and when the tank's getting his face pummeled and you're spamming Benefic II (which is BAD but we have little choice or he's on the floor) you need all the throughput you can get. Lightspeed is ok now that it doesn't gimp healing but it doesn't make you heal faster, as much as the name suggest's it would. My heal's will come out faster but with a 2.5s recast time still present I'm really not doing any more HPS then I would just casting, I'm just getting the heal out first then paying the "cast time" by waiting for the recast to finish. Makes me sad D:
    It does however give us mobility, which is great, if lightspeed took off recast time it would be OP. Imagine spamming heals as fast as you could press the button, essentially making you go OOM quick too. I think its fine now. Nocturnal on the other hand is really bad compared to Diurnal. succor shielding was already weak, now imagine a weaker version of succor. Aspect benefic is 100 potency weaker than adlo, makes it ineffective as a heal, it may be 700 mp cheaper and instant cast, but that doesnt really help much when the tank takes a huge hit. you already lose the benefit of crit that adlo has and on top of that make it a lot weaker. tweaked to 150 potency should would be a huge difference.
    (1)
    Last edited by chumsy; 07-29-2015 at 05:50 AM.

  8. #98
    Player
    technole's Avatar
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    Jun 2014
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    Gridania
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    1,971
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    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by chumsy View Post
    It does however give us mobility, which is great, if lightspeed took off recast time it would be OP. Imagine spamming heals as fast as you could press the button, essentially making you go OOM quick too. I think its fine now.
    Yeah, I feel lightspeed is quite acceptable now. There isn't much more they can add to the skill without making it OP. The job's healing forte isn't potency but speedy recovery.
    (1)

  9. 07-29-2015 10:36 AM

  10. #99
    Player
    Geardagas's Avatar
    Join Date
    Jul 2015
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    119
    Character
    Paito Maito
    World
    Adamantoise
    Main Class
    Bard Lv 60
    I'm sorry, English is not my first language so I guess I explained it wrong? I was talking about how expanded royal road cuts your card in half. I guess I'm using nerf wrong lol. That's what I meant by spread nerf, too - not spread the ability but how spreading your buff nerfs the buff. Oh well, I'm a bard anyway lol.
    (0)

  11. #100
    Player
    Parawill's Avatar
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    Sep 2013
    Location
    Lavender Beds
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    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Geardagas View Post
    I'm sorry, English is not my first language so I guess I explained it wrong? I was talking about how expanded royal road cuts your card in half. I guess I'm using nerf wrong lol. That's what I meant by spread nerf, too - not spread the ability but how spreading your buff nerfs the buff. Oh well, I'm a bard anyway lol.
    Just for clarification for what he means is by Royal Roading an Ewer or Spire for an Expanded RR results in an AoE buff, but a "nerfed" version of the buff (50% effectiveness for AoE tradeoff).
    (0)

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