
Originally Posted by
Seryl199
AST performs just fine for your everyday content. If healing dungeon runs is an absolute train wreck to do, there are some fundamental issues that need to be addressed, because an AST is entirely capable of healing them, speed runs and all.
I haven't dabbled in 3.0's raid yet, but I think some of the drama surrounding AST will die down over time as gear levels go up. Right now, healer DPS is cutting edge and very important to clearing raids, and that makes the margin of error even smaller for healers when the whole raid is likely undergeared as it is.
When your average party is able to pass DPS checks without being dependent on healers, there will be less pressure for healers to have maximum DPS uptime. Good raiders will still have DPS'ing healers, yes, but it won't be a critical facet to clearing the fight (they were designed that way to begin with). There may also come a point in ilevels where the WHM's healing throughput becomes redundant, allowing AST to step in and provide double buffs with a SCH's Selene with less issues.
During this time, when item levels are reducing the amount of pressure on AST, is probably when AST will be under heavy scrutiny from SE. They need to know AST's potential when geared, undergeared, and overgeared, and that potential is further skewed when you consider that the ilevels of the party members that AST can be buffing must be accounted for as well. SE could have buffed more with AST, but what if those buffs make AST incredibly strong with a party full of i210 players? They'd be forced to nerf the class, which no one likes.
We as players should continue to experiment with the class, push it to new limits, and continue to offer constructive feedback. As it is now, AST can be viewed as a challenging progression healer, and a seriously hardcore raid group doesn't look for a class with a built in challenge. They look for consistency in WHM and SCH.