Quote Originally Posted by Vlady View Post
And white mage does not have a pet that can provide a constant stream of heals along with the 3% haste buff every 30 seconds either.
The reason why WHM has incredible prevalence in current content is due to the fact that they have many means to boost their healing output. They aren't there to have competition with SCH's niche, they're there because their healing power is unparalleled. On top of their healing power, they bring the highest healer DPS compared to WHM and SCH in both AoE and single target.

Quote Originally Posted by Vlady View Post
What astro brings is the best short cooldown instant cast heal in the game with upwards of 1000 potency if you learn to time it right.
ED gets to 994 potency (400 + (600 * missingHealth%)) if your target has 1% of their max health. It is a nice CD that I cherish but this is literally your only burst heal. As a SCH, I have the potential for three in a time spam of 60s with a 1s CD. WHM has Tetra along with Benediction, the only % based heal in the game right now.

Quote Originally Posted by Vlady View Post
Between synastry and lightspeed we are very powerful aoe healers being able to hit 3k-3500 hps (unless they nerfed aoe heals to Synasty. Have not tried it yet) so yes Astrologians are as strong of a healer as scholar and white mage.
This sounds like you're overhealing by a lot. HPS doesn't mean anything if people aren't really taking damage. LightSpeed doesn't boost your HPS by what you're thinking because it doesn't reduce the GCD. It is more or less a tool for mana conservation and mobility. Synastry never worked with AoE nor ED. They also do not extend the added effects of your cures but I agree, it is a really good CD. It is a good CD but WHMs DS Regens on top of Asylum give a good means of dealing with both tanks. SCH has Rouse + Pet which is comparable/surpasses for much, much cheaper in MP cost.

Quote Originally Posted by Vlady View Post
if you coordinate your buff cards with your dps it is literally the best damage buff in the game that exponentially adds 10% dps buff to blood and rage strikes.
Yes buffs do scale multiplicatively but the thing here is, can you actually have this on command to sync with the DRGs buffs and do these short buffs make up for the SCH beating you by 100 DPS or more in single target?