Time Dilate is not castable on yourself unfortunatelyAnd I don't want to talk about how terrible Nocturnal Sect is and it's amazing 1k absorb shield :3
Time Dilate is not castable on yourself unfortunatelyAnd I don't want to talk about how terrible Nocturnal Sect is and it's amazing 1k absorb shield :3


That unfortunately makes Time Dilate next to useless. I should add though that Nocturnal sect also increases your healing magic potency by 5% and the absorb shield scales with how much you heal for, which means you're practically doubling the amount that you're healing that target for. There's also Synastry which is great when you need to aoe heal, and you should pretty much be using Lightspeed whenever you need to spam for the lowered MP costs.
Aspected Nocturnal Benefic potency: 262.5 (barrier)
Aspected Nocturnal Helios potency: 147 (aoe barrier)
Nocturnal Benefic potency: 399
Nocturnal Benefic II potency: 651
Nocturnal Helios potency: 304.5 (aoe)
Nocturnal Essential Dignity potency: 420-1050
EDIT: Now that I look at it, they really need to increase the Nocturnal Aspected Helios potency. It's straight up better to use the regular Helios otherwise, especially since you save MP doing so.
Last edited by The_Last_Dragoon; 07-25-2015 at 04:37 PM.
Problem with Nocturnal is it just doesn't do enough. In Diurnal 2 ticks of the HoT surpasses the shield and when the tank's getting his face pummeled and you're spamming Benefic II (which is BAD but we have little choice or he's on the floor) you need all the throughput you can get. Lightspeed is ok now that it doesn't gimp healing but it doesn't make you heal faster, as much as the name suggest's it would. My heal's will come out faster but with a 2.5s recast time still present I'm really not doing any more HPS then I would just casting, I'm just getting the heal out first then paying the "cast time" by waiting for the recast to finish. Makes me sad D:


It's all from a matter of perspective. For example:
Nocturnal A. Benefic total potency: 262.5 x 2 = 525
Diurnal A. Benefic total potency: 190 + 100 x 6 = 790
It would take 4 ticks of Diurnal Aspected Benefic's Regen in order to surpass Nocturnal's potency. I'm not sure if this effect even stacks with Collective Unconscious and Aspected Helios, but it takes roughly 12 seconds (Affected by spell speed) for the Diurnal version to surpass the Nocturnal version. On the flip side though, you are maximizing the effectiveness of your mana consumption for that one particular spell since a Nocturnal player may be more inclined to try to spam Nocturnal (which they shouldn't) and it's incredibly easy to use the Diurnal version of the spell effectively. Once again though, I'm only level 31 in the class and I have more of a tank's perspective on the class than a healer's.
Nah, I stopped having problems with current dungeons when I started using Diurnal & ditch Nocturnal completely. The shield only helps with spike dmg, not sustaining long fights. You'll waste more MP in the long run & will most likely out of MP near the end of dungeon boss fight.
Noc is completely useless & underpowered right now, there should be no reason to use it, unless you got pair with another AST partner.
Regarding OP's problem, it's gonna take some practices to run current dungeons smoothly with AST. I can run them while being able to push out good dps at the same time, even spam gravity, without any MP issues. It just takes more focus than WHM/SCH, and only gets a lot harder at Bisex & savage.
But then again, I do have a leveled SCH, there's really no reason for me to run as an AST anymore, cause I can rush dungeons faster & less stressful as a SCH anyways.
Last edited by AsakuraVN; 07-25-2015 at 06:50 PM.
It does however give us mobility, which is great, if lightspeed took off recast time it would be OP. Imagine spamming heals as fast as you could press the button, essentially making you go OOM quick too. I think its fine now. Nocturnal on the other hand is really bad compared to Diurnal. succor shielding was already weak, now imagine a weaker version of succor. Aspect benefic is 100 potency weaker than adlo, makes it ineffective as a heal, it may be 700 mp cheaper and instant cast, but that doesnt really help much when the tank takes a huge hit. you already lose the benefit of crit that adlo has and on top of that make it a lot weaker. tweaked to 150 potency should would be a huge difference.Problem with Nocturnal is it just doesn't do enough. In Diurnal 2 ticks of the HoT surpasses the shield and when the tank's getting his face pummeled and you're spamming Benefic II (which is BAD but we have little choice or he's on the floor) you need all the throughput you can get. Lightspeed is ok now that it doesn't gimp healing but it doesn't make you heal faster, as much as the name suggest's it would. My heal's will come out faster but with a 2.5s recast time still present I'm really not doing any more HPS then I would just casting, I'm just getting the heal out first then paying the "cast time" by waiting for the recast to finish. Makes me sad D:
Last edited by chumsy; 07-29-2015 at 05:50 AM.



Yeah, I feel lightspeed is quite acceptable now. There isn't much more they can add to the skill without making it OP. The job's healing forte isn't potency but speedy recovery.

I don't get these complains. Why is everyone but apparently me having problems with AST? Especially in Dungeons it's usually just double HoT and Gravity spam - which in fact really burns your mana quickly, but well, for other reasons than you mentioned^^.
Even in all Alex turns, I neither have mana problems nor healing problems. But well, it's up to you if you want to change your class *waves goodbye* :P.



Cold hard numbers suggest otherwise. It sits 500+hps behind a WHM in Diurnal, and about the same behind a SCH in Nocturnal, lacks any kind of emergency healing capability beyond Essential Dignity (which lets be honest, is a Lustrate once every 40 secs), and the card buffs are lackluster and inefficient. Also we are analysing this class as a raid Healer, not a lol "i can do some dungeons with it" healer. It has to be as capable as the other 2 healers in the game to seen as properly tuned (all classes have to be tuned top down).I don't get these complains. Why is everyone but apparently me having problems with AST? Especially in Dungeons it's usually just double HoT and Gravity spam - which in fact really burns your mana quickly, but well, for other reasons than you mentioned^^.
Even in all Alex turns, I neither have mana problems nor healing problems. But well, it's up to you if you want to change your class *waves goodbye* :P.
Nice to see you have had no mana issues what-so-ever in all of Alexander savage yet and that your raid group isnt compensating at all for AST healing in savage.
Last edited by DarkmoonVael; 07-25-2015 at 08:52 PM.

First off, I must correct myself, because I said that I was refering to ALL of Alex, as of some RL in the past weeks I did not manage to go more than twice to A1 Sav.
(Yet, some might flame OMFG TROLOLOL stop talking before you went Alex savage)
Yet the OP was refering to dungeons and pulling multiple mob groups which led me to also refering to dungeons (and equal -> alex(normal)).
Also I don't want to be nit-picky yet, I did not see any other posts from you in this thread so talking in "we" is probably misplaced :X
Yet, I agree that there are still some flaws with AST. However (final) balancing is not done in a few weeks (or at least it should not be), therefore it is to be expected that AST will stay - let's say a bit - behind the other two heals for a while.
The most important thing for me is though, that I have fun with AST, and if I reach the endcontent one or two weeks after the "progression fanatics" is of no relevance to me.
Anyway, I guess I have to visit A1S some time soon to see it for myself, how bad/well AST fares there.
Last edited by YuiSasaki; 07-25-2015 at 09:33 PM. Reason: too long <.<
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And I don't want to talk about how terrible Nocturnal Sect is and it's amazing 1k absorb shield :3
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