1. The ability to move different players into different parties while in pvp. One thing that happens often is you get a group with no healers, while another group has more than two. Being able to move players would allow people to create more balanced groups.
2. While the new seal rock map is good, it has one problem. The nodes are RNG, it can put teams at a significant disadvantage if nodes keep spawning in enemy territory. Especially at the beginning of the match. My suggestion is the first nodes that spawn should be in each GC respected territory then afterwards randomly spawn.
3. Currently when you changes classes you have to reset and redistribute pvp action and traits points. This should be change so that your actions and traits save for each class. So you don't have to go through the trouble of redistributing them each time you change. This is definitely frustrating to do each time, at least for me.