I am very sure there are many times more i210 pieces in game, than there are i180 crafted pieces.You seem to be under the assumption that it is easy to get an i210 piece. No one in the entire world has step foot in A4. People do, however, have i180 crafted main hands. So I'm going to say that something that has been done is easier than something that has never been done.
They're trying to keep players from being able to control the entire market board by being able to have every single thing for every single DoH and DoL. It's a good thing, honestly. Most of the people that are complaining are the ones I just spoke of. I think it's nice to see gates like this with crafting and gathering. Normally you can just get to max level and then all there is to do is get the best equipment and then just sell crap you gather/craft on the market board... This actually gives people goals and things to work towards and this content will be relevant for months to come.
What's really happened here is that it's now a heck of a lot harder to be independent in the DoL/DoH world. And people are having a hard time dealing with that. I don't see SE making any changes to this. I'm sure it will be just like the weekly combat tomestone and the cap will be removed in 6 months. They might up the scrip reward turn ins a bit. Personally I'd like to see some daily crafting/gathering stuff that rewards both red and blue scrips. Would at least make the casual's lives easier.
All they have to do is reduce the amount of time you have to do your weekly favor gatherings. Waiting to craft your equipment is nothing new, since it already happened with moonstones and sealants.
And since everyone thinks that the ilvl 180 crafted battle equipment sucks anyway, there is no point crafting it, so that being locked behind a gate shouldnt matter at all.
^ this is true.. we are complaining about bad loot .. so fix the bad loot so we can complain about gated loot
So you seriously think requiring 8 crafters max melded, 3 gatherers max melded (30 million for the melds), 2 million spent on crafting red scrips, 10 hours spent gathering red scrips, 11 hours spent on fully RNG controlled favors, time spent on getting max purity sands, countless time spent desynthing items for deminateria OR 2 million in red scrips + 200 million in buying other mats all just so you can ATTEMPT to craft one or two 2 stars (and no more until next week) is good?They're trying to keep players from being able to control the entire market board by being able to have every single thing for every single DoH and DoL. It's a good thing, honestly. Most of the people that are complaining are the ones I just spoke of. I think it's nice to see gates like this with crafting and gathering. Normally you can just get to max level and then all there is to do is get the best equipment and then just sell crap you gather/craft on the market board... This actually gives people goals and things to work towards and this content will be relevant for months to come.
What's really happened here is that it's now a heck of a lot harder to be independent in the DoL/DoH world. And people are having a hard time dealing with that. I don't see SE making any changes to this. I'm sure it will be just like the weekly combat tomestone and the cap will be removed in 6 months. They might up the scrip reward turn ins a bit. Personally I'd like to see some daily crafting/gathering stuff that rewards both red and blue scrips. Would at least make the casual's lives easier.
This content won't last for months because everyone will have died of boredom and possibly from overworking too. Also, none of these items will ever sell because the lowest price you could ever justify all that nonsense for is 100 million Gil up to 300 million.
Finally, this limits how much you can craft therefore limiting your fun. You want to craft really cool, difficult, engaging recipes? Well too bad, do your 20+ hours of work and have fun crafting 2 recipes a week because you'll just love gathering 99% of the time and crafting for 1%.
Last edited by DarthBuzzer; 07-26-2015 at 12:06 PM.
If you count the mats you can craft 11 items a weekthat should be enough excitement for the week.
Also youre not required to gear everthing. Gear one or two crafters and specialize in that sort of equipment for your sales. As of now there os not even a point in gearing Alchemist or Culinarian
Compared to doing 20+ max stars a day previously (not including mats) it doesn't satisfy me enough. Especially considering you have to spend over 20 hours of gathering just to do that.If you count the mats you can craft 11 items a weekthat should be enough excitement for the week.
Also youre not required to gear everthing. Gear one or two crafters and specialize in that sort of equipment for your sales. As of now there os not even a point in gearing Alchemist or Culinarian
In 1.0, you are required to turn in a 2 meld item. Now, in 1.0, on a melding fail, you lose all materia + the base item and 2nd meld % chance was around 20%......just saying...
If you specialize and make a name on your server, people will come to you with their mats for , so heres another way for you to craft without having to gather or spend money
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