Ahahaha. Do you seriously expect people - anyone - to play 168 hours per week?? Where are these mythical people who play 24/7?Oh I see. Eh, 11 hours over an entire week isn't actually as great as it seems when you stack it up with your total week time of 168 hours. 11 divided by 168 is 0.06% roughly of your total week time. Barely anything. XD And plus, this gives red scrips longevity past gearing up.
Oh, oh wait. I know! I reported a huge bunch of them just yesterday.
Last edited by Naunet; 07-25-2015 at 10:50 PM.
You seem to be under the assumption that favor mats are easy to get when they are in fact compared to Thavnairan Silks in rarity. A Single piece of crafted i170 or i180 gear takes more time, effort, and money than a i210 piece.But isn't that what the OP is complaining about? Also you can compare crafted two stars to 210 battle gear, in that both are BIS. There are already people who have their crafted class specific weapon. How many people have a 210 battle weapon? A 200 weapon?
You also don't have to spend time gathering favors if you truly don't want to. You can buy the mats from someone else. Theoretically you could also buy an A4 kill, but that's months away. Buying favor mats is here right now.
There are reasons to complain about the scripts system but it is a lot harder and longer to get the comparable battle gear.
Last edited by DarthBuzzer; 07-25-2015 at 11:15 PM.
Still no Dev reply to all the outrage? >.<
Well, the red scripts issue is basically going back to the entire gating problem the game has and the limited avenues available to gather currency. The entire end game system as it stands with ESO and scripts is designed to create a compulsion to keep people playing rather than having fun or engaging gameplay, which is neither healthy for the community or the individuals involved.
The issue with crafting right now is that they built a system where the only point that crafting matters is at end game, as there are no unique items to construct that can't be purchased already on the open market until the end game crafting is reached. Armorers in Heavensward make armor that can be bought from NPCs while leveling their crafts instead of something with a unique in-game model or statistics base.
Even then, at end game the armor and other items don't usually have an iLvL that makes it worthwhile to own vs the cost to make the armor in question, so everyone mostly just gets the dungeon goods and saves the crafted items as expensive glamour items.
Last edited by Colt47; 07-26-2015 at 12:41 AM.
Yes, because people don't sleep, eat, work, exercise, shop, go to the bathroom, cook, clean ....Oh I see. Eh, 11 hours over an entire week isn't actually as great as it seems when you stack it up with your total week time of 168 hours. 11 divided by 168 is 0.06% roughly of your total week time. Barely anything. XD And plus, this gives red scrips longevity past gearing up.
....You dont know much about red scrips do you? That is strawman mathematics by the way.Very true. However, variety comes with time. They are simply building the foundation to this new system they implemented ever since Heavensward. As a foundation, I believe it's great from a business standpoint and a playing standpoint. Heck, I calculated how long it would take if you knew what you were doing and out of an entire week, it would only take about .08% of your total time to max out your 450 red scrips for both gatherer and crafter. Once you are capped out, go do something else. There's a reason we have multiple options and avenues to explore in this game.
You calculate over the entire hours worth of a week, when you should be calculating over the time people spending playing this game.
By the way, how many of these do you have? Whenever I ignore one another shows up..
Bad analogy is indeed bad, and I see you gave a perfect example. Gathering does not take 1 minute because you also need to save up time for GP regen.You also need to fly to the node. You also cannot do a dungeon untill right after the node spawned. Better not make any length crafts (or any with food) near the spawn time either.
In addition gatherers need to spend 11 hours to actually obtain their materials for the week. Thats 11 hours of pure grinding. This on top of about 6 or 7 hours red scrips. (less with fishing so I hear)
I dunno about you, but I dont need anywhere near 18 hours to cap esoterics.
Im quite bad with math. So it always surprises me that people cant see the proper (basic) equations.168 hours per week, 16.8 hours = 10%
Therefore 11 hours = roughly 6.5%.
If you figur 8 hours sleep, 5 days of 10 hours for work/school, and maybe a couple of hours a a day for basic nutrition and hygene you quickly see that you dont hav 168 hours, you have about 40 hours for things other than the essentials. 11 out of 40 is 27.5% of your 'free' time. Seems more significant than that 0.06% you mentioned.
Lets say someone plays FFXIV 4 hours each day. That would be a total 28 hours per week. Lets be generous and say he plays twice as much on saterday and sunday, adding another 8 hours for 36 hours total.
Now then, consider that he has to grind favors for 11 of those hours.
That means he would have to grind favors for 1/3 of his total playtime in the week. If you add in the time it takes to meet the gil requirements for red crafting scrips, and the time spend on gathering red scrips. Well. I dont think there would be much time left to enjoy the game.
Random comment I see? The items needed are unique. They will take up a lot of space if you hoard them. They are also from unspoiled nodes so you cant exactly grind them.
Last edited by Aeyis; 07-26-2015 at 01:08 AM.
Main issue I got is that you can't craft the gathering equipment, but the crafting equipment requires gathered materials to trade in for the things to make them; so it's not like they're totally seperated. It's just a one way street where crafters can't help gatherers but gatherers help crafters.
The part that bothers me the most about what is going on right now in some of these threads is that I've been looking at the dev response posts every day, and it doesn't seem like anything being said about the core design issues with end game content are being relayed unless I missed a day or something. They mostly are relaying information about balance issues and small fry things.
168 - 56 for 8 hours sleep a night = 112Oh I see. Eh, 11 hours over an entire week isn't actually as great as it seems when you stack it up with your total week time of 168 hours. 11 divided by 168 is 0.06% roughly of your total week time. Barely anything. XD And plus, this gives red scrips longevity past gearing up.
112 - 40 for working 9 - 5 Monday to Friday = 72 hours
72 - 5 for 1 hour on average spent travelling to and from work a day = 67
67 - 7 for making/eating dinner or doing other household things that involve a family life every day (this is being generous as well it should be way more than a hour) = 60
60 - 3 hours to cap tome from running expert roulette every day ( 6 roulettes at 30mins~) = 57
So in actual fact IMO the average "play time" for a casual player is only 57 hours a week. Those 11 hours are looking like a lot more now.
If you want to argue that capping tomes and scripts are separate things and that you should focus on one or the other you are still looking at 1/6 of a average player's free time being dedicated solely to the script system with your numbers, personally I think it takes longer than 11 hours for the average player to cap.
- Just saw Kosmos992k's post don't know how I over looked it so apologies for repeating what has already been said but this one has more numbers! Yay numbers!
Last edited by PotatoWafflez; 07-26-2015 at 02:09 AM. Reason: Totally didn't repeat what someone else basically said already
Just hope that the script rewards will be increased with 3.1, like the tome rewards got increased with every odd number main patch before (and with every even number main patch slightly decreased again).
Last edited by Felis; 07-26-2015 at 02:12 AM.
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