Quote Originally Posted by DreameR7g View Post
You also need to figure what type of player bleeding edge MMO content is designed for. You cannot design content for Casual players and Hardcore players to both be happy with. They are completely two seperate groups with completely different goals.
Except crafting in 2.0 felt accessible to a lot of different people. You had the liberty to work towards your goals at your pace, and even the time limited crafting components were more accessible since even those who had no interest in DoL/DoH could contribute to the supply on the server. Now it feels like you're being punished if you don't cap each week.

Also completely disagree that hardcore and casual players have different goals...it's just a difference in how they approach them.