Quote Originally Posted by Kosmos992k View Post
Snip
Correct. I screwed up the decimal to percentage conversion.

However, 27.5% of your free time for bleeding edge MMO content for your main seems pretty standard for MMOs. If you reduce that time, you risk the game becoming too easy and thus you lose a portion of the audience. If you increase that time, you risk the game becoming too hard and thus you lose a portion of the audience. It's a delicate balance.

You also need to figure what type of player bleeding edge MMO content is designed for. You cannot design content for Casual players and Hardcore players to both be happy with. They are completely two seperate groups with completely different goals.