Whats intriguing about this entire Red Scrip complaint is that in the Master Book 3s of their respective crafts, you can craft the ilvl180 stuff. I IMAGINE this gating is only to get started. After that, Red scrip won't be as necessary.
Whats intriguing about this entire Red Scrip complaint is that in the Master Book 3s of their respective crafts, you can craft the ilvl180 stuff. I IMAGINE this gating is only to get started. After that, Red scrip won't be as necessary.
I don't really see your point. You stated the obvious but didn't draw any comparisons between i180s in master book 3 and red scrips.
Could you clarify what you mean please?
Hehe sorry. I'm not used to people responding.
To clarify what I said: I think people blow this red scrip situation out of proportion. Its meant to be a time gate to keep you playing. That's the drive behind the MMO pay-to-play business model.
Also, it isn't so much a wall as it is a mountain. When you first climb it, sure, it's rough and you wonder if its worth it. However, once you hit the top, getting down to the bottom is a hell of a lot easier due to the fact that once you get the ilvl180 stuff through red scrips, certain crafts can forge the ilvl180 gear and put it on the market, making red scrips less of a factor. Typically gating of that manner is only necessary for so long. Potentially 16 weeks and then new content is added.
Gating is a double edged sword if used improperly, though. Right now they have gating, but no procedural generation of content to promote variety. That can be a killer for those who look for value in their time.Hehe sorry. I'm not used to people responding.
To clarify what I said: I think people blow this red scrip situation out of proportion. Its meant to be a time gate to keep you playing. That's the drive behind the MMO pay-to-play business model.
Also, it isn't so much a wall as it is a mountain. When you first climb it, sure, it's rough and you wonder if its worth it. However, once you hit the top, getting down to the bottom is a hell of a lot easier due to the fact that once you get the ilvl180 stuff through red scrips, certain crafts can forge the ilvl180 gear and put it on the market, making red scrips less of a factor. Typically gating of that manner is only necessary for so long. Potentially 16 weeks and then new content is added.
Very true. However, variety comes with time. They are simply building the foundation to this new system they implemented ever since Heavensward. As a foundation, I believe it's great from a business standpoint and a playing standpoint. Heck, I calculated how long it would take if you knew what you were doing and out of an entire week, it would only take about .08% of your total time to max out your 450 red scrips for both gatherer and crafter. Once you are capped out, go do something else. There's a reason we have multiple options and avenues to explore in this game.
It takes 30 ish hours and millions of Gil each week assuming you have all gatherers at 60 and at least 5 crafters at 60, all max melded with 3.0 gear. Your math isn't correct in the slightest. Also, this is bad for both a business and player perspective. It's just going to make people quit and since when is 20 hours of non-stop gathering filled with RNG good for ANY player?Very true. However, variety comes with time. They are simply building the foundation to this new system they implemented ever since Heavensward. As a foundation, I believe it's great from a business standpoint and a playing standpoint. Heck, I calculated how long it would take if you knew what you were doing and out of an entire week, it would only take about .08% of your total time to max out your 450 red scrips for both gatherer and crafter. Once you are capped out, go do something else. There's a reason we have multiple options and avenues to explore in this game.
Please research the system.
....You dont know much about red scrips do you? That is strawman mathematics by the way.Very true. However, variety comes with time. They are simply building the foundation to this new system they implemented ever since Heavensward. As a foundation, I believe it's great from a business standpoint and a playing standpoint. Heck, I calculated how long it would take if you knew what you were doing and out of an entire week, it would only take about .08% of your total time to max out your 450 red scrips for both gatherer and crafter. Once you are capped out, go do something else. There's a reason we have multiple options and avenues to explore in this game.
You calculate over the entire hours worth of a week, when you should be calculating over the time people spending playing this game.
By the way, how many of these do you have? Whenever I ignore one another shows up..
Bad analogy is indeed bad, and I see you gave a perfect example. Gathering does not take 1 minute because you also need to save up time for GP regen.You also need to fly to the node. You also cannot do a dungeon untill right after the node spawned. Better not make any length crafts (or any with food) near the spawn time either.
In addition gatherers need to spend 11 hours to actually obtain their materials for the week. Thats 11 hours of pure grinding. This on top of about 6 or 7 hours red scrips. (less with fishing so I hear)
I dunno about you, but I dont need anywhere near 18 hours to cap esoterics.
Im quite bad with math. So it always surprises me that people cant see the proper (basic) equations.168 hours per week, 16.8 hours = 10%
Therefore 11 hours = roughly 6.5%.
If you figur 8 hours sleep, 5 days of 10 hours for work/school, and maybe a couple of hours a a day for basic nutrition and hygene you quickly see that you dont hav 168 hours, you have about 40 hours for things other than the essentials. 11 out of 40 is 27.5% of your 'free' time. Seems more significant than that 0.06% you mentioned.
Lets say someone plays FFXIV 4 hours each day. That would be a total 28 hours per week. Lets be generous and say he plays twice as much on saterday and sunday, adding another 8 hours for 36 hours total.
Now then, consider that he has to grind favors for 11 of those hours.
That means he would have to grind favors for 1/3 of his total playtime in the week. If you add in the time it takes to meet the gil requirements for red crafting scrips, and the time spend on gathering red scrips. Well. I dont think there would be much time left to enjoy the game.
Random comment I see? The items needed are unique. They will take up a lot of space if you hoard them. They are also from unspoiled nodes so you cant exactly grind them.
Last edited by Aeyis; 07-26-2015 at 01:08 AM.
You seen to forget that i180 will always be 100 million at least. They will never sell, therefore your point is moot. Nothing gets easier, nothing will change until Square listens to the community.Hehe sorry. I'm not used to people responding.
To clarify what I said: I think people blow this red scrip situation out of proportion. Its meant to be a time gate to keep you playing. That's the drive behind the MMO pay-to-play business model.
Also, it isn't so much a wall as it is a mountain. When you first climb it, sure, it's rough and you wonder if its worth it. However, once you hit the top, getting down to the bottom is a hell of a lot easier due to the fact that once you get the ilvl180 stuff through red scrips, certain crafts can forge the ilvl180 gear and put it on the market, making red scrips less of a factor. Typically gating of that manner is only necessary for so long. Potentially 16 weeks and then new content is added.
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