During combat the target ring displays the enemies facing direction. However, during combat there are a lot of flashy moves and animations that often make the target ring much more difficult to see, especially on smaller enemies. Is there anyway to make this stand out more? I often find that with all these effects happening I lose track of the direction the boss is facing and sometimes mess up my rotations because of it.

It would be a nice option in the character/system settings to enable the Target Ring to remain "on top" and have the animations stay behind it.