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  1. #41
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,615
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    It's tricky to find the perfect balance, it would be nice if some gear could be useful for doing dungeons with but it is true that dungeon gear easily outclasses anything that crafters could offer wherein crafters seem to only serve the purpose of vanity helpers wherein making HQs seem quite useless. We are currently in an ecosystem of crafters feeding off of crafters, gathererers supporting crafters and then those crafters feeding back into gatherers needs.

    Airships have potential to offer more content however the long time in between makes it harder for it to have a noticeable influence on crafting/gathering. Quite honestly airships as they are now do serve as a hefty bit of content for DOH/DOL however the ease of completing the objective express a sense of how little "challenge" there is in actually succeeding in an objective.

    Granted yes this would be unpopular for some as the amount of mats needed to make certain parts is crazy but a challenge aspect that could eb added would be for certain parts and materials to HAVE to be HQ in order to be used, that you can't just faceroll complete everything and turn it in.

    Another gimmick that could serve to be more interesting than the dull favors could be a "dungeon exploration" system where you could explore a dungeon you've cleared in the mentality that this dungeon instance is now in a place in time in which there are no longer monster hordes nesting in it, giving you a chance to find new and interesting discoveries while offering a nice wide open space to explore.

    Imagine a scenario where a DOL could go looking for 3 more to explore Satasha Exploration (15) *exploring Satasha after the lv 15 dungeon finished or Satasha Exploration (HM) exploring said dungeon after the HM was completed. It could be used to expand lore, to find unique items to make furniture or vanity and quite honestly it doesn't have to have any heay influence on gearing DOW/DOM but it would be a nice chunk of content that could add more rewards then the low amount of rewards that are currently in the game. Again there really is little incentive for CRP to gear up since all they have are pieces of gear to make other crafts better and the only "neat" thing they gain access to is a piece of furniture that requires a piece obtained from savage mode alexander to craft so we'll never see that as a common synth.
    (0)

  2. #42
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Just like how players now require lv 170 to join Ravana EX, when it was always only lv 160 during my time in the past.

    If you make expensive craft gear become lv 200, then players might raise up the current lv 180 req to join Alex Savage into lv 195-200, and then the people with less gil will not be able to afford the gear and cannot join the party. (they might even enforced RMT in order to buy)

    All in all, it is best to make a mixture. What if the raid drop part of the weapon which you require crafter to finish it. That would be better. So both raid and craft become necessary.
    (2)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  3. #43
    Player Terribad's Avatar
    Join Date
    Jun 2014
    Location
    In A Closet
    Posts
    240
    Character
    Moxie Desu
    World
    Diabolos
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Alise View Post
    Just like how players now require lv 170 to join Ravana EX, when it was always only lv 160 during my time in the past.

    If you make expensive craft gear become lv 200, then players might raise up the current lv 180 req to join Alex Savage into lv 195-200, and then the people with less gil will not be able to afford the gear and cannot join the party. (they might even enforced RMT in order to buy)

    All in all, it is best to make a mixture. What if the raid drop part of the weapon which you require crafter to finish it. That would be better. So both raid and craft become necessary.
    Then don't play with those players? But I honestly don't think OP was asking for it to be on par with raid gear. I think someone just went crazy and complained about that.
    (0)

  4. #44
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Alise View Post
    Just like how players now require lv 170 to join Ravana EX, when it was always only lv 160 during my time in the past.

    If you make expensive craft gear become lv 200, then players might raise up the current lv 180 req to join Alex Savage into lv 195-200, and then the people with less gil will not be able to afford the gear and cannot join the party. (they might even enforced RMT in order to buy)

    All in all, it is best to make a mixture. What if the raid drop part of the weapon which you require crafter to finish it. That would be better. So both raid and craft become necessary.
    What

    Lemme parse this. Crafting gear should not be stronger than raid gear, but it shouldn't be so weak as to invalidate it either. Current top tier crafted gear while fully melded is still weaker than law gear. God forbid it's even close to anything that takes effort or weekly lockouts to achieve, when the 180 itself has it's own weekly lockout in the form of red scrips. I understand the idea of both raiding and crafting being necessary, but raiding was never invalidated for obtaining gear. Even in 2.4, when crafting was on par with raid gear, you didn't NEED crafting gear to beat FCoB, it just gave raiders more of an edge. It was never a requirement, and it was never intended as such. But come today, the strongest crafted battle gear you put your time, money, and effort into- is weaker than raid gear, older easier raid gear, and tome gear that's not even got a weekly limit. Crafting is entirely invalidated in it's current form, save making items for other crafters and gatherers, which becomes a vicious cycle.

    If crafting gear is both A: on par with, not above or below, raid gear, and B: isn't absurdly expensive to create, considering material, effort, time, and melding costs, then both would be viable. The problem is that SE can't parse the second one correctly.
    (0)

  5. #45
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    482
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    Quote Originally Posted by Aeyis View Post
    Not much of a raider then huh. Any real raider would love to have an additional source of equipment.
    You're not much of a raider unless you can somehow afford those high-end crafted gear too? Seeing as the most effective ways of making gil in this game are... crafting, market board flipping and selling runs. And please don't tell me selling runs to handless people should be an expectation if you're a keen raider who doesn't craft?

    I agree though that raiding gear should be *close* to equal to raiding gear. It could act as decent gear for non-raiders, while being slightly weaker than the actual raiding gear. They could even add a few material drops to the latest raids to let raiders get some gil as well and make sure you can't buy that crafted gear to skip the weekly gear treadmill like in 2,3.
    (0)

  6. #46
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    482
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    Quote Originally Posted by ShaneDawn View Post
    ?I agree though that raiding gear should be *close* to equal to raiding gear.
    Crafted gear to raiding gear***

    Why can I still not edit on my phone SE?
    (0)

  7. #47
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    482
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    Quote Originally Posted by Aeyis View Post
    Your a raider but you dont know any crafters? Not much effort put into that, then.
    Then again what raider would want to know a crafter these days, unless they'd like a savage Alex furniture.



    Really? I always thought it was boost runs that were.
    Run-selling mostly existed because of the BiS crafted armor variants and to cover the high-end food/pot costs you know. Sure, there can be many reasons for doing so, but I hardly doubt any decent raid team would have it as an incentive to buy the whole raid a fat cat minion.

    I haven't really seen any run-selling now vs. pre-expansion. Must be because you can't actually go throwing your gil for the best stuff now.
    (0)
    Last edited by ShaneDawn; 07-26-2015 at 03:38 AM.

  8. #48
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    Quote Originally Posted by ShaneDawn View Post
    Run-selling mostly existed because of the BiS crafted armor variants and to cover the high-end food/oot costs you know. Sure, there can be many reasons for doing so, but I hardly doubt any decent raid team eould have it as an incentive to buy the whole raid a fat cat minion.

    I haven't really seen any run-selling now vs. pre-expansion. Must be because you can't actually go throwing your gil for the best stuff now.
    I always thought people sold runs because they like money.
    (0)

  9. #49
    Player
    marewa's Avatar
    Join Date
    Nov 2013
    Posts
    256
    Character
    Jadzia Dolet
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Lyrinn View Post
    Hi, that would be me, and it's at 500 million because I have no intention of selling it. I can't use it until next week because of the stupid lockouts.
    Yup. I admire your crafting
    Yeah, i have kinda given up on the crafting thing now.
    (0)

  10. #50
    Player
    Xerius's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    191
    Character
    Xerius Falconbridge
    World
    Exodus
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by StrejdaTom View Post
    Relic was a nice show of greedness. All items could be crafted together under 1M gil but crafters were asking for 1M gil each. People who didn't have crafters or crafter friends were f*cked.
    Sure, the 2nd and 3rd ones cost under 1M, but getting to the ability to be able to craft the first one cost about 10M+
    (0)

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