You could probably scroll through a lot of useless items and see people selling them for dumb amounts of gil lol. I doubt they expect it to sell for 500mil, unless they're just barking mad.
It wont sell for that though. It is just human nature to try to get as much as possible for something especially when that something is new and currently limited in supply despite even them realizing they stand almost no chance at succeeding. Happens every time new content is added with new things people can try to sell for extreme prices early on prior to the market dictating its real value as opposed to the sellers wishful thinking.
I'm not sure why they're so crafting phobic. In XI I enjoyed making actually useful gear for my character. I crafted my own Shiekh Manteel for my bard and it was awesome.
One upon a time~ the best gear only come from a material drop from boss monster which require 15-members to kill, into the hand of finest crafters of the server to turn them into the highest tier weapon, then let RNG determine the HG process from level 1 to 3.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
The part I don't understand is I, a full on crafter who's first MMO was SWG, who lives and dies by the crafting as gear source said back in 1.00 they should give reward gear as good as any crafted. There should never be an opportunity for me as a crafter to exploit people who aren't interested in doing it. I want people to make a choice to buy stuff I make. I also want anything I make to have natural decay. I want to be forced to price it accordingly. My gear should be good for around 120 hrs of use, then it's trash, buy new stuff, make new stuff.
All that said, I know why they gimp it in 2.00 and 3.00 and what ever variant we are in. They have no restraint ability. Raid gear is over powered. If players could do any given raid with the best raid gear available, they would face roll the dungeon in 2 or 3 tries. They of course can't because they need to do the dungeon 200 times under geared to become over geared. I've said this 100 thousand times, there is no hard in a video game. There is can, there is can't. You either meet the iLevel requirements and know your rotation or you don't. Reward gear forces you to play content throttled. Crafted allows you to skip that. I feel kind of bad for Devs. They need to rely on an optic to keep us entertained. It's why I don't often put up much of a stink when I see design choices. I know they have their back up against a wall.
I'm going to go level up a few more retainers now. They never complain that my crafted stuffs is useless or that it sucks. Crafting for my NPC army.. not what I had in mind but I'll take it!
i personally don't expect crafted gears to be equivalent to raid drops, but options never hurt.
Serious question. IF crafted gear ever became as good as raid gear (which I HIGHLY doubt) or even slightly under it. What's the problem? It's not like raid drops, dungeon drops, and or tome gear will be removed. It would be just another option. Does it really matter that Timmy bought a piece of gear that you either couldn't afford or didn't want to buy it? Aside from gear, they could at least buff the pots and/or shorten the CD.
No I don't craft. I find crafting to be pointless.
Your a raider but you dont know any crafters? Not much effort put into that, then.
Then again what raider would want to know a crafter these days, unless they'd like a savage Alex furniture.
Really? I always thought it was boost runs that were.
Last edited by Aeyis; 07-25-2015 at 03:15 PM.
you would be suprised how many ppl dont know any crafters. If everyone had a crafter friend then we wouldnt make any sales on the MB for equipment.
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