because it's not the main content of this game.
try Atelier series.
because it's not the main content of this game.
try Atelier series.
It's not useless, the gil you make from it is, since gil is used for nothing more than teleports or 1k repairs.
Useful stuff is found in dungeons not crafting.
crafting, market, and housing are the reasons why RMT exist.
I have no problem with BiS crafted gear as long its bound to the crafter. We are commiting alot of time into crafting instead of raiding, so crafting should also grant us gear equal to raiding. The scrip system would have been perfect to lock the gear behind it, so we wont craft it faster than raiders can aquire their sets.
The current system right now seems to have a supply chain for future recipes in mind.
I predict the future crafting patch will be like this:
Only a geared gatherer who got themself red scrip gear will be able to farm the new nodes.
So crafters will be reliant on those gatherers because they used their gatherer scrips for favors instead of gathering gear.
This way SE will limit the self-sufficiency and force trading onto us.
Yoshi and Square threw a fit on crafters and gathering because Final Coil teams used crafted gear with penta melds to break their content in T10-13 and clear it in a week. They really did not like this and I believe they decided to just make crafting completely worthless going forward instead of trying to make a balance of it or put some time and effort into new ideas that would not break their content but still make it viable.
Someone is selling the new Weavers needle on Ultros for 500 million gil. I don't see the logic..
I think it's a game breaking when you can put all the main stat materia on crafted accessories. It deserved to be nerfed.
There's simply no balance is the issue. They don't understand- crafting was never necessary at any point in the game, save the few items the late zodiac steps needed. Sure, it was helpful in 2.4 to have 110 crafted stuff and it helped take down FCoB much faster than intended, but it was never a necessity to have that crafted gear by design. Sure, it could have used being dialed back a bit.
Now? Now our gear for DoW/Dom crafting cuts into crafting our own upgrades, is limited to one attempt per week, isn't as good as LAW gear when fully melded, and is a reskin of a much simpler recipe already added in 3.0.
This is bad. This is really bad. Crafting only needed a light nerf once during 2.4, but you need to understand the difference between "necessary" and "optional", or your entire crafting system becomes "irrelevant" like it is now.
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