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  1. #1
    Player
    PotatoGirl's Avatar
    Join Date
    Nov 2013
    Location
    The Moon
    Posts
    94
    Character
    Fionna Dawnbreaker
    World
    Goblin
    Main Class
    Summoner Lv 90

    Red scrips don't promote cooperation.

    As it currently is to craft two star items you need favor mats from both botanist and miner. Ten of each at that for just the normal quality ones. You get Five favor per Fifty scrips and the nodes aren't even guaranteed in the 15 min buff. You get to run around like mad depleting nodes hoping one spawns so you can do it all over again to hope for another (I think the lowest amount I heard of in my FC was THREE nodes in 15min). And on top of all of this most recipes require more than just five silk/whatever so you need even more gathered mats from botanist and miner. The amount of scrips required to craft any final product is insane. And it requires a metric ton of mats on the gathering end. Which would probably require more than one person to happily give their mats to the greater good. If you honestly think people are going to hand over scrip mats so easily you're living in a fantasy land I'd love to be in.

    Honestly the only way the red scrips will work if people adopted some type of communism, but that only looks good on paper.

    Let's be real, people are and can be greedy and selfish. All this created is a golden opportunity for people to make a ton of gil, which doesn't actually help other than making the mats 'available' if you can afford it.
    (17)

  2. #2
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    Not even messing with red scrips myself. They really made a garbage system there.
    (26)

  3. #3
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    That's economics though, you are complaining about supply and demand, if the demand is high but the supply is low then it sells for more, if it's the opposite it sells for less that's just how it works.

    The Red scirp concept forces you to choose which one you want to play. Are you going to be the horder and just use it all for yourself, are you going to be the support that provides the materials people can buy for the 3rd group which are those who will go all out and buy all they can to maximize their ability to gear up to the max as fast as possible.
    (2)

  4. #4
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by Airget View Post
    That's economics though, you are complaining about supply and demand, if the demand is high but the supply is low then it sells for more, if it's the opposite it sells for less that's just how it works.
    If the supply is that low and the effort/cost required is very high, then despite the demand, nobody will buy it as the gear is simply not good enough to jusfity the prices the crafters would need to sell them for.
    (9)

  5. #5
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Airget View Post
    That's economics though.
    The only economics play going on here is forced inflation.

    I understand the idea is to make crafters more reliant on each other, but all it's doing is creating scarcity in materials and base products. That will in turn raise the price of those items, which means players will have to make more money (charging yet more for their own materials) until each individual gil gets less and less valuable. The scarcity of such materials is also detrimental to the flow of money in general, which creates a very unhealthy economy.

    Fewer transactions at higher prices. That's just begging for a stagnant market where the barrier for entry just gets higher and higher. You actually start to run the risk of forming class division.
    (7)

  6. #6
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Gramul View Post
    The only economics play going on here is forced inflation.

    I understand the idea is to make crafters more reliant on each other, but all it's doing is creating scarcity in materials and base products. That will in turn raise the price of those items, which means players will have to make more money (charging yet more for their own materials) until each individual gil gets less and less valuable. The scarcity of such materials is also detrimental to the flow of money in general, which creates a very unhealthy economy.
    This is also a driver of gil selling/buying. I really don't get why SE doesn't see this. They make everything in this game so dang expensive and then they wonder why they have such a disproportionately huge gil seller problem compared to other MMOs...
    (3)

  7. #7
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    exept from the start the material are hard to gather and get in number for get what you want, make this hard was idiot. instead to limited the rmt they encourage it.... some stuff will be sold for about 2-10M... because it's too low in supply for the demand.

    the craft have gone totally into the hardcore now and it's sad. since hardcore are max 10% of the population! a new player see this and will not even bother do this...
    on ragnarok the price for some basic component that are commons flirt with the 10k gils unit, some rare can reach 100-200k.... and it's an overpopulated server, meaning more supply than low population server. instead to give player stuff to do they gate content. that idiot and need to be rethink!

    Quote Originally Posted by Airget View Post
    That's economics though...
    i feel this excuse is a bit too much used when is about craft and the shortcoming it did meet in HW. worst, is not even right, since a healthy economy will have a flow of good. the trouble is actually the material and item flow are too low for be healthy.
    a good example is the chimera mane, you do have 5-6 monster for a whole server for gather this item, you need 5 item for the basic craft, sadly it drop at best per 3 (when it drop). indeed we can use the retainer, but there we fall into pay to win, since if you want to get more you will need to pay irl cash for more retainer. but i digress... the number of chimera mana earn per player by kill is kinda fixed since the number of monster is low. (remember a bit the trouble we had with the sheep in coerthas)

    low supply, means by nature low flow... them goal, like it was said countless time, was to give a goal to crafter, vanity item is nice, furniture was not bad.... but both are not repeatable. when everybody have get the item you don't sell them anymore. them whole error is thinking gating the supply will allows crafter to have goal... is a band aid. what they need to do it's to give a true repeatable goal that make the crafter feel part of the world. the hamlet was partially doing this... maybe, add some glamour item that can only be obtain throught a similar stuff can be added.

    i means imagine if each hamlet have some need per day, if you do it, you get a sort of mark that allows you to purchase a glamour item only obtainable via this manner?
    is not really different of the collectable stuff, but there it will be a normal crafting, forcing player to recraft stuff over and over, it will be repeatable and offer something to do on the long terms. they can even add glamour per area that can be obtain only if you level up your fame for the hamlet of this area? i dunno, anyway them goal is not to gate content, but offer replayability and goal! gated content and loot are not goal!
    (8)
    Last edited by silentwindfr; 07-24-2015 at 01:04 PM.

  8. #8
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by silentwindfr View Post
    i feel this excuse is a bit too much used when is about craft and the shortcoming it did meet in HW. worst, is not even right, since a healthy economy will have a flow of good. the trouble is actually the material and item flow are too low for be healthy.
    I will let SE be the judge of that since they have total knowledge on the state of the in-game economy.

    If they think resources are too scarce, they will buff them.

    You also have to note, many players are still levelling, ergo, the number of "qualified" producers of goods is limited but will increase over time.
    (0)

  9. #9
    Player
    Natashio's Avatar
    Join Date
    Aug 2013
    Location
    Satellite
    Posts
    601
    Character
    Natashi Tamaruo
    World
    Mateus
    Main Class
    Archer Lv 63
    Though I have yet to open up 60+ crafting, but by looking in the market board...is there anything worth crafting anyways... Highest level item is 180. Isn't that Laws equipment upgraded and everything else from raids and esoterics is 190+. So I kind of question..is it even worth it anymore to break my head in crafting which I loved to do in 2.0 to what amounts to just vanity gear..
    (1)

  10. #10
    Player
    reillyblair's Avatar
    Join Date
    Aug 2013
    Posts
    199
    Character
    Narbondel Deviir
    World
    Tonberry
    Main Class
    Thaumaturge Lv 59
    just wait for the gathering bots to start on them lol
    (1)

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