The following changes have been made to passive mode HP and MP recovery:
Players will not automatically recover HP and MP when incurring enmity.
HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle. The amount of HP and MP recovered will increase based on the amount of time a player remains stationary.
The recovery amount will reset under the following conditions:
The player is attacked
The player moves or performs an action


i'm not too much a fan of the having to stand still to recover my health, i didn't know it destroyed game balance enough to change it. Not really wanting to go back to XI's style