I was thinking that Wildfire should be a bit different, but have a similar effect to now.

Wildifre: The next 10-12 Weaponskills or Abilities used by the MCH count towards the 25% accumulation at the end and double the duration of the ability from 15-30 or until those 10-12 hits occur, rather than a strict 15 second self-imposed DPS-check. 10-12 being a variance based upon my very rough estimate of how many actions I actually get in the current 15 second window. This would allow MCHs a bit more leeway in making their wildfire effective, compared to the VERY strict and fairly difficult rotation and opener that it currently demands. As of right now, I see as much as a 2k damage variance when I don't crit, or if I happen to forget to weave a single OGCD or do them in the wrong order.