Up because this is true and fun.
Up because this is true and fun.
Best. Thread. Ever.
♥ Jack of Hearts ♥
"Any sufficiently advanced technology is indistinguishable from magic." – Arthur C. Clarke
Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means
To: Yoshi P and the Dev Team,
As the original post so eloquently highlights:
* Crafting and Gathering in 3.05 is just AWFUL. Yoshi P you specifically said that you were going to make Crafting in 3.0 more accessible and casual.
How is this more casual and open for most players?
It's NOT. AT ALL.
It's not like Crafting and Gathering makes any kind of "overpowered Best In Slot gear" for End Game or anything (they don't). So in the end it's a ridiculous Time and Gil Sink to try and keep players mindlessly occupied until... 4.0 launches?
Please look at the Disciples of the Land and Hand Forums and see the feedback from so many about this issue.
The bottom line is NOTHING about the Crafting and Gathering update is fun.It's just awful and annoying.
How is this supposed to be a good start for Heavensward and 3.0? This just damages the Final Fantasy XIV good work you've been doing up until now.
I hope you change this.
It's casual in the sense that a person with a lot of time can't outclass those without a lot of time. In that sense, yes the red scrip concept succeeded in that objective however the work/reward ratio is currently not balanced in a way that makes it fun. See what they could of done is a few things.
The issue I think comes down to this.
As a gatherer as a crafter you have to perform 45 collectables of gathering or 25 synthesizing for crafting to cap your scrips for that week.
In exchange for those you get the options of
-choosing gear
-choosing mats to synth gear
-Favor for gatherers.
So with gathering you sacrifice your gear up by getting favors 50 scrips give you 5 attempts at 15 mins each and here in lies the first issue, time based aka luck based. The only "luck" should be involved with the node itself not with it appearing, the fact it can vary, the fact it cost a weekly scrip to use is a discouraging feature. Instead the favor itself should be based on amount of nodes rather than time, it shouldn't stress people to speed through it, but rather the option to take their time and use it up. I'd say it be more fair for each Favor to allow 3-5 nodes to appears while gathering.
However the other problem of course lies in the materials and the 5x quantity of the NQ version, each piece of gear seems to follow the same mentlaityof 150 tokens to synth, on top of the 50+ you need from both botanist/miner to use for their favors as well as going to the right locations.
So now you have the following:
150-150-150=450
100-100-100=300
Yes in case of gathering they do have option of having some left over however when they obtain favors they sacrifice their ability to gear up which doesn't seem very fair.
But the overarching issue is this. If I"m not mistaken each synth uses 5x so what you are saying is this. When it comes to red scrip of crafting at 450/50 aka 9 tokens, you are in essence saying ok here you go you can synth 9 times after you spent 25+ synths obtaining the ability to synth these and then only if you manage to HQ can you risk those 9 on another 3 synths. The ratio just isn't a kind one, it should be the other way around, if it takes me 25+ synths to cap my red scrips of crafting then those scrips should offer me the ability to craft 40+ worth of synth from those items, not less. That in is the huge issue with this,it's the fact that the buildup to reach a point of crafting is rewarded by a small margin of attempts to even try what you worked to earn.
I love you, man. Like in the strongest platonic way possible. I read this post to my husband and he said he wanted to kill himself. He's not even the crafter, I am.
That was amazing. Even better, it ACTUALLY has the relevant info for someone to get a grasp on the steps to get to that level of crafting.
Just thought I'd add:
With NQ Purified Coke your synths for Adamantite Ingots start at 1915/9430 Quality if the rest of the mats are HQ! Rejoice my friends! Only 7500 Quality to go ♪
Last edited by Galactimus; 07-25-2015 at 06:41 PM.
Lol, come to Coeurl, you can already buy a HQ ingot on the MB.....for 5mil it seems. Anyways, I like your humor. This should be written as a comic!
Thanks for the positive feedback! Here's hoping for some improvements to the current system (^_^)
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