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  1. #1
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Jayjohn View Post
    You do know your class icon colors denotes to what you are expected to do. Blue for tanks, Red for DPS, Green for Healers.
    Two problems with this as a source for figuring out your class's role:

    1: Most places, the class icons aren't shown in colors. They're either all gold or all silver with no background color. (In fact, in character creation, I don't recall the icons being shown at all. I think they're just listed by name there.) The icon colors just apply to the party window, which most players won't even see until they start running instanced dungeons.

    2: There's nothing intrinsic about those colors to indicate which one means what. SE could just as well have decided that tanks should be shown in red as the bright standout "look at me" color, and blue is probably most easily associated with healing. What's more, the game never tells us which icon colors mean what (or even that they mean anything). We figure that out after we already know which classes do what, based on seeing the classes we know to be tanks shown in blue, the classes we know to be healers shown in green, and the classes we know to be damage dealers shown in red.
    (1)

  2. #2
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Omskahn View Post
    Edit: Besides are you really suggesting that people need to do research outside of the game just to figure out the General purpose of a class? Something that could be cleared up in one sentence?
    Do people not read/watch previews before they buy a game? Especially a subscription based game? Most previews talk about classes and races, at that point it should click.

    Besides, we already see just from this thread. There's a variance in experience. Someone read a tool tip and didn't understand enmity, whereas most see it and don't think twice.

    If SE labels a class a tank, do they then need to define the responsibilities of a tank? DDo they need to define hate, for those not familiar?

    I think there should be a reasonable expectation.
    (0)

  3. #3
    Player
    Omskahn's Avatar
    Join Date
    Jun 2015
    Posts
    58
    Character
    Rhyoma Ekhart
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by SpecialKK View Post
    Do people not read/watch previews before they buy a game? Especially a subscription based game? Most previews talk about classes and races, at that point it should click.

    Besides, we already see just from this thread. There's a variance in experience. Someone read a tool tip and didn't understand enmity, whereas most see it and don't think twice.

    If SE labels a class a tank, do they then need to define the responsibilities of a tank? DDo they need to define hate, for those not familiar?

    I think there should be a reasonable expectation.
    That's the problem. There isn't a label for some classes eventual role anywhere at all in the character creation. Why can't that be added? Explain to me, why can't a simple sentence be there to say that?
    (4)
    Last edited by Omskahn; 07-25-2015 at 03:47 AM.

  4. #4
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,834
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    Yes people can be dumb, more often than not in my experience, and people are often impatient and don't read things before jumping to conclusions.

    However, imo providing more information up front for what classes' roles are and what jobs they progress on to during character creation makes perfect sense and can only be helpful.

    While I had no difficulty figuring out what was what and choosing appropriately, I have also been playing MMO's since eq1 so I know what to look for and already understand the trappings of MMO's. For people that are new to the game and genre it does kind of leave them in the dark when they are first making their character.
    (1)

  5. #5
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Omskahn View Post
    That's the problem. There isn't a label for some classes eventual role anywhere at all in the character creation. Why can't that be added? Explain to me, why can't a simple sentence be there to say that?
    I agree that it would be a good QOL thing to add. But in the end, it's not a big deal. As most know, by level 15 and you do 1st dungeon you know for sure what your role is supposed to be. And label 15 is nothing on this game.

    And this really only applies to two classes: glad and mrd and the tank role.

    I mean, the game is designed around multiple playthrough using a single character.
    (0)

  6. #6
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    But the symbols inside said colors dont even allude to what the class does

    Gladiators are two crossed swords which SCREAM damage dealer, conjured is a damn tree branch...what does that even mean?

    Oh and later the tree evolves into a staff, danage dealers get a few weird ones.

    Especially for someone who comes from mmos where they all share universal. Symbols like a flame/sword, medic cross symbol and a shield for tanks at all times.

    Some ppl dont read, some do and get confused by the vague descriptions nothing in the game let's you know what your role is in a party setup.

    My first sword/stick/Healy thing says go kill things...a lot.there's no defining moment in the class quests that say for example

    You are the shield that protects the group, gather the enemies do our backup spell casters can kill them, hold their attention so they dont stray.

    You get told this in your gladiator quest a grand total of 1 time and right afterwards you go and GUESS WHAT? kill enemies left and right with no sense of organization nor direction. You can't even rip hate off certain npcs.

    Conjurer is a mixed bag because yes you have to heal but Nov dps is so garbage you have to dps as well and guess what?

    Thm and arc has to do both as well.

    Im all for a pre start tutorial where you must do X with X skills as a trainer of said job explains what your role is.

    Guildhiests dont tell you much of anything and you are not guided or forced to do them at all until post level 50. like how ppl who say look at your color are so short sighted at their own faulty logic.

    Colors dont mean jack (which isn't even shown in character creation faulty logic point
    (3)

  7. #7
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Psycofang View Post
    nothing in the game let's you know what your role is in a party setup.
    There is one place. It's shown in the Duty Finder window. (Not explained but identified, e.g. "Role: Tank")

    But even if you notice it immediately (which not everybody will), many players won't see the DF window until they're level 15 or a little higher, whenever they reach Sastasha. That's much too late to figure out what a class is for. The point of the thread is that this info should be available when you're *choosing* which class to play at character creation, so that players can start on a class that fits the role they want.
    (5)
    Last edited by Niwashi; 07-25-2015 at 05:37 AM.

  8. #8
    Player
    Kyonika's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Scrapper Grrl
    World
    Yojimbo
    Main Class
    White Mage Lv 93
    At first, when I started out with PGL, I honestly thought it was a tank class. It gets a self heal that, at lower levels, restores a significant portion of your HP (better than any potion or cure), and you can cross Cure and Protect from CNJ. Also, the first buff you get is a damage reduction static buff, and a CD buff that allows you to evade attacks. It wasn't until I unlocked MNK that I started to see that it was more aimed towards DPS, and at this time you have gotten your second static buff Fists of Fire that is clearly DPS (but could also be seen as a mechanism to hold aggro).

    MRD was another confusing one. At lower levels (like < 15), it's a wet paper bag: A single enemy can more than half kill you at level, but you can sorta kill them fast. At level 20ish, and geared right for that level, the tables turn: it can more than half kill an enemy in 2 GCDs, it can take it's share of damage (like PGL), but you do get the CDs that allow you to start mitigating damage, and an ability to draw aggro. So, those are some hints at least, but you've already gotten to at least Lv15 before you begin to realize that. Still, it's Mind and MP are absolute shite that you can't rely on crossing Cure to help save you worth a snot. In short, it's not until you get to WAR that you start to realize your role.

    At least that's how I found it to be.

    Also, I agree with what others in this thread have said about GLD: seemed like it could go either way if it equiped a shield or not.
    (4)

  9. #9
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    The class quests from levels 1 through 15 are so obviously clear about your role in party content that I am literally in awe there were so many people who thought their tank was a damage dealer and vice versa.

    Both GLA and MRD class quests introduce enmity to you and require you to hold aggro on enemies to complete them so that the NPC's with you don't die.
    (3)

  10. #10
    Player
    Omskahn's Avatar
    Join Date
    Jun 2015
    Posts
    58
    Character
    Rhyoma Ekhart
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by m3eansean View Post
    The class quests from levels 1 through 15 are so obviously clear about your role in party content that I am literally in awe there were so many people who thought their tank was a damage dealer and vice versa.

    Both GLA and MRD class quests introduce enmity to you and require you to hold aggro on enemies to complete them so that the NPC's with you don't die.
    I's been a while but Ive done both MRD and GLA class quests. That was was never apparent to me until like 20 something because i just killed the things and they kept healing themselves. No tanking necessary until the later ones.

    It really seemed no different on the MRD for sure, than on any of the dps class quests to me.
    (2)

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