I mentioned this before, but the way the Favor system works is to help work around how they set up the scrip system - Changing favors almost necessitates a change to the scrip system. Not saying that's bad, just saying keep that in mind.
More specifically, favor farming in its current form acts as a reason for gatheres to go out and get materials such as hardsilver sand, abalathian spring water, herbs, etc. This is because the collectible turn in system works as a massive material dump. You favor farm for the rare materials, throw up the random stuff you farmed to get them, crafters buy both, etc etc. It's a well oiled (if not well polished) system.
The main issue is that it takes far to much time if you wanted to use 9 tokens a week; For a casual player this basically means you're not allowed to do anything else, even if you only use a few tokens instead of all 9.
I'd suggest something else that still ensures the market sees plenty of available materials for crafting collectible turn ins.
Favor is no longer a 5-stack of 15 minutes. It is now a 1/1 scrip turn in that lasts for an hour.
Using favor grants an hour long buff with 10 stacks. When stacks reach 0 the buff ends.
Upon clearing a node, a Concealed node is guaranteed to spawn if Favor is active.
Activating the concealed node reduces your favor stack by 1, and leaving the node causes it to disappear (like a spoiled node)
Clearing a concealed node has a small chance of increasing your favor stack by 1.
While favor is active, GP recovers twice as fast.
This incarnation is much more time friendly for those who want to snap up favor materials and be done with it; Running through a stack of 9 wouldn't take more than a couple hours. However, it also serves as a slghtly bigger reward for gatherers who instead take the time to run out the buff as long as possible (1 hour maximum) by giving additional GP to use either on Ephemereal nodes or on normal nodes to increase gathering yields. When you want to farm materials, use a Favor, then cap off at the end with Ooids/Herbs.
It also guarantees the user at least 10 per scrip, with RNG only serving as a bonus and never a penalty.



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