Quote Originally Posted by PirateCat View Post
1. The existence of a weekly cap is casual friendly by definition.
This would be true except for one thing. While the scrips and the resulting tokens are non-tradeable, the materials you buy with those tokens is tradeable.

Now you have created a haven for gold farmers who have multiple characters to be the primary source for materials. The system, as implemented, is actually catered to the ultra hardcore.

I can wait 6 weeks behind the gate to get the materials to make the offhand items for my crafters. If I level another character to 60 and power level culinarian, I can cut that time in half. I power level that same character to 60 botanist and I'm on easy street.

This system is the antithesis of casual friendly.