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  1. #1
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
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    2,175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    By next week do you mean when the weekly cap resets on Thursday? Next Tuesday? The Thursday after that? It would suck to see the system adjusted in the middle of the crafting/gathering week, especially if it means the items you turned in before then are suddenly worth more than you got for them.
    (5)

  2. #2
    Player
    Eisengrim's Avatar
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    Jun 2013
    Posts
    136
    Character
    Rinh Elahka
    World
    Leviathan
    Main Class
    Pugilist Lv 54
    Quote Originally Posted by Fenral View Post
    By next week do you mean when the weekly cap resets on Thursday? Next Tuesday? The Thursday after that? It would suck to see the system adjusted in the middle of the crafting/gathering week, especially if it means the items you turned in before then are suddenly worth more than you got for them.
    Shhhhh. I'm just happy they're listening to feedback. The vast majority of which was negative lol
    (23)

  3. #3
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Eisengrim View Post
    Shhhhh. I'm just happy they're listening to feedback. The vast majority of which was negative lol
    Eep. You're right.

    Thanks for beign the bearer of good news, Zhexos!
    (4)

  4. #4
    Player
    Marmotteuh's Avatar
    Join Date
    Jan 2013
    Posts
    16
    Character
    Rena Imelia
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Eisengrim View Post
    Shhhhh. I'm just happy they're listening to the mighty Japanese community feedback. The vast majority of which was negative lol
    FTFY
    How to get something fixed: don't bother, hope the JP complains about it and it's fixed in two weeks.
    (7)

  5. #5
    Player
    Drako's Avatar
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    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Fenral View Post
    By next week do you mean when the weekly cap resets on Thursday? Next Tuesday? The Thursday after that? It would suck to see the system adjusted in the middle of the crafting/gathering week, especially if it means the items you turned in before then are suddenly worth more than you got for them.
    I'm confused how would that suck exactly? You have now been made aware they are making adjustments to this. Even if you didn't know what date they make the adjustments, you know that it will happen. So DON'T turn in your items before then. Wait until after the usual weekly maintenance/hotfix's, then hand in if no fix before thursday. Problem solved. The one thing I would be worried about, is if they make adjustments to it mid-week, is there a chance that it will reset the weekly cap? Hmmm. All things considered though, it wasn't that terribly difficult to get the cap. I got it finished sunday, with the wrong assumption it was resetting tuesday. And on top of that I had gathered enough ores for a couple more tokens. So as long as the easier item to obtain via mining/harvesting doesn't change weekly, it wont be hard to get the cap. Much less you can gather it even after your done with cap, to hoard and hold onto for the future hand ins.(altho It can get hard on the inventory..) And I just have the bought HQ gear, no melds, and only have MIN, I don't have BTN. So I can only hit the one mining point in Asys Lla twice a game day. And I've done regular roulette's, and queueing for EX stuff with FC. Again its not as hard as some say. But I won't be complaining when its made easier. That's more time for me to spend elsewhere, between this change, and the change to Alex drops, I'll have a crap load time to sync into other content on the game. So I'll be happy with the change.

    Oh I forgot to mention the part about crafting.. That is most defintiely needed. Due to the cost of buying these materials outright to make the item, those should definitely have a much greater value for red scrips. Gathering probably doesn't need nearly as much of a buff, but crafting definitely does.
    (1)
    Last edited by Drako; 07-29-2015 at 06:08 AM.

  6. #6
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Drako View Post
    I'm confused how would that suck exactly? You have now been made aware they are making adjustments to this. Even if you didn't know what date they make the adjustments, you know that it will happen. So DON'T turn in your items before then. Wait until after the usual weekly maintenance/hotfix's, then hand in if no fix before thursday. Problem solved.
    It can suck because the turn in items vary from day to day.

    If you get something cheaper and easier for your crafter red scrip turn ins on Sunday, but Tuesday and Wednesday's items are considerably more expensive or difficult to make, for example.
    (1)

  7. #7
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ibi View Post
    It can suck because the turn in items vary from day to day.

    If you get something cheaper and easier for your crafter red scrip turn ins on Sunday, but Tuesday and Wednesday's items are considerably more expensive or difficult to make, for example.
    Ya that's my bad. 90% of my comment was speaking about DoL specifically. I didn't consider DoH at all until the end of all of that. I haven't even bother with DoH yet. Because I don't really have the gil to flush down the drain on it. And I currently don't have enough crafters high enough to make all of the cross class mats I need to make one item for one specific class...
    (1)

  8. #8
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Drako View Post
    snip
    Just trying to plan ahead. I'm more concerned with the crafter scrip yields, honestly, because the reward varies a lot more on a day-to-day basis.
    (1)

  9. #9
    Player
    Nanga's Avatar
    Join Date
    Aug 2013
    Posts
    214
    Character
    Rite Neow
    World
    Adamantoise
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Fenral View Post
    Just trying to plan ahead. I'm more concerned with the crafter scrip yields, honestly, because the reward varies a lot more on a day-to-day basis.
    I agree, and in addition to that, I feel the weekly cap is just way too low. We're already gated in so many other ways - mats being one of them - it just seems silly with how long we have to wait just to get one little gear improvement, that only crafters/gatherers can use. We're basically gated to gear up ourselves, forget about anyone else.
    (1)

  10. #10
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nanga View Post
    I agree, and in addition to that, I feel the weekly cap is just way too low. We're already gated in so many other ways - mats being one of them - it just seems silly with how long we have to wait just to get one little gear improvement, that only crafters/gatherers can use. We're basically gated to gear up ourselves, forget about anyone else.
    That's precisely the point of the cap, unfortunately. Gear yourself, then gear others. They're trying their damnedest to suppress the ability of those five people (you know, them) on a given server who can guarantee HQ anything at a cost that lets them sell just low enough suppress others from getting in on the market. The problem is that they've unintentionally hamstrung the people who actually do want to specialize, even though that's the playstyle they wanted to encourage.

    The current cap and gear prices put it in line with the DoW/DoM gearing restrictions, which only let you focus on one Job at a time, which, as someone who only ever focused on a few of the many available crafters and gatherers, is fine with me. The idea is that different players will start off gearing different classes, and the inability to do everything on your own right off the bat will foster cooperation with other players, increasing the rate at which gil circulates, ultimately creating a better economy for everyone. It's a sound concept, but it's been implemented into an economy that was already too badly damaged for this kind of system to work as intended at launch.

    By leaving the cap as-is, the overall speed of gearing stays the same as for combat classes, but by increasing the rate at which players can obtain red scrips towards that cap, it becomes a lot less punishing for specialists like myself to hit cap. The weekly cap also impacts the rate at which the materials for the crafted AF hit the market, which in the short term means that the people who already have the melded shared gear to acquire those materials now can sell at ridiculous prices to the extremely small minority that can afford them right now. Those players, however, still lack the gear required to guarantee HQ anything, so they are taking a rather sizeable risk by even attempting those recipes now. Ideally, they fail more than they succeed, putting tens of millions of gil (per attempt) back into circulation in the process and making them much more cautious of future attempts.

    In a month or so, when players who skipped melding gear to go straight to red scrip gear have finally geared up enough on one class to spend red scrips on favors instead, the amount of materials on the market will increase dramatically, driving prices down to levels that will allow the less-wealthy red-scrip-geared crafters to buy them as well. That will increase the availability of crafted AF2, allowing people limited by the weekly cap to start gearing their other crafting classes in addition to their mains. There will even be a (small) market for the NQ crafted AF2, as it can simply be glamoured over the red-scrip version to make that same gear dyeable.


    Tl;dr: the idea is that for the current omnicrafters to stay omnicrafters, they will need to buy things from other people, increasing the rate at which gil circulates, ultimately allowing more players to participate in the economy in smaller roles. It's also no longer possible to become an omnicrafter in a day.



    ...Or at least, I'm sure that's how this system was pitched to Yoshida. Time will tell if it really has a positive impact on the economy.
    (4)

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