Quote Originally Posted by PirateCat View Post
There are a couple of points that a lot of people seem to be missing here.

1. The existence of a weekly cap is casual friendly by definition.
Not by its defination. This was originally introduced into MMOs as claim that it would help casuals, yes. However the resulting system puts pressure to meet that cap each week, which requires a steady time investment. The reason why this is the case is because the cap has to be low enough that you can't buy much each week.
However because you can't buy much, it also means you need to save up each week, and for casual players such a long term commitment can be frustrating.
''log in and do your dailies, that is all you have time for as a casual player'' was the ongoing sentiment for a lot of players of WoW, a game littered with daily and weekly caps.



Quote Originally Posted by PirateCat View Post
2. People are talking about the 11 hours of grinding favors as though it's the only thing you can do with the scrips and thus a required part of the weekly effort to keep current.
But that is the problem, it is. A crafter has no choice to do the favors if she wants to be able to make items. And making items is what crafting is all about.
You cant be suggesting that crafters gear themselves for the purpose of buying items from vendors?

Quote Originally Posted by PirateCat View Post
For some players it will be, but the game does have the slower but less grindy option for those who want to go that
This is by no means less grindy on the longer term. The materials for the Crafting Red Scrips have to come from somewhere after all.

Quote Originally Posted by PirateCat View Post
The biggest problem with the favor system is the mechanic where you're using your limited resources to buy limited time durations of being able to collect the items.
This is only the biggest issue on the long term. On the short term it really is the amount of time you have to spend grinding that is the issue. 11 hours per week. So you can make 1 items, maybe 2.

It is an hour and a half grinding just for a single material.


While yes limited resources are the big issue, right now however the bigger issue is that there are no materials because noone wants to grind for hours for a handful of turn in items, that are highly RNG in their drop rate.