Many people watch Netflix movies while crafting.
What does that tell you?
I think that tells you all you need to know.
Many people watch Netflix movies while crafting.
What does that tell you?
I think that tells you all you need to know.
While that does tell you that it's a boring process, I have to say that I'm finding the ability to play a game and watch my recorded shows or Netflix to be actually rather relaxing and enjoyable.
Though if I was not able to watch tv at the same time, I don't think I could handle crafting for long periods of time.
LOL, I feel your pain guys. I only craft when there is new stuff to watch on Hulu or if I rented a movie from Redbox because if there was not something entertaining then I just won't do it. If Sqweenix is going to do anything with the crafting system they have in place, they need to remove the little random/mini-game they made for it, or at least enable us to craft multiple items at the same time. This will reduce the grind feeling![]()
I don't know of a crafting process that does NOT allow me to watch Netflix while crafting. Hell, I even play MW2 team death match while crafting.
Even EQ2's crafting process, which is FAR more involved than XIVs allows for you to not pay 100% attention. You don't need to have to pay absolute, unwavering full attention while crafting.
You either choose between materials that are so expensive you have to grind to afford them, or crafting that takes so long to advance in that you need netflix to supplement it. Conventionally, that is.
Now, if they start developing party-based crafting like they do with battlers, that changes everything.
Looking for crafting party. R25-30. Wedding Cakes!
Every time you "kill" a cake it drops something and gives SP.
I would love a new crafting system that would involve something from a game called Dark Messiah.
Here is a video, ill link it.
http://www.youtube.com/watch?v=UBUNc...eature=related
Now if you could make multiple items at the same time and gain SP as you went through the steps that would be awesome.
Mini-game for crafting might seems fun at first, but after doing it the 100th time you will get bored of it. The first few Computer hacking in FO3 seems fun, but after the 30th time it's a chore. The welding mini-game in Metroid Prime was fun the first few times, but after a while when I had to do it again I would go "not again". There was a Korean MMO called Goonzu, the crafting is basically click and wait but they add a Bejeweled like mini-game where if you perform well you get bonus to your crafting. First 15 minutes playing with it, it's fun and all. After 1 hour most people just click craft and ignore the mini game altogether. The next MMO from that same developer, Atlantica Online, they scrapped the mini-game altogether. Even if you only need to craft ONCE to hit cap level, you will still have to/want to do it again many times later because this is an MMO, where you want to replay again and again. Doesn't mean to say the current system can't be improved, just saying everything will eventually be boring. Involving multiple people however, will be less boring compare to doing it alone, so party-crafting should be priority.
[dev1017] Netflix ..now with Modern Warfare 2 Team Deathmatch!I don't know of a crafting process that does NOT allow me to watch Netflix while crafting. Hell, I even play MW2 team death match while crafting.
Even EQ2's crafting process, which is FAR more involved than XIVs allows for you to not pay 100% attention. You don't need to have to pay absolute, unwavering full attention while crafting.
I have a few ideas that I would like to see when crafting. My mentality is that they made the crafting classes their own separate class for a reason, mostly so that you would have to put the time and dedication into that particular craft. That being said, it appears that some people would just want a click and go system just so that they get that chore of crafting done.
I think that the crafting process should be more interactive then the current system. I was looking at the suggestion that Jahagwa linked to, and that would be fun at first, but I would find that very tedious to do after a few crafts. I think that something that Jahagwa displayed would be nice as a repeatable daily guild quest where the guild’s apprentice had disappeared and they need your help tending to the fire of the forge. For the example of blacksmithing, they could have you try to keep the temperature of the forge at a certain temperature (They could even use the real melting point of materials for all I care) by adding coal and additional air to the forge to keep it hot. Then you would be rated at how well you did at the job and be paid a small amount of compensation (hopefully guild marks).
What I see for the main crafting system itself would be an interactive variant of the current system. Instead of selecting, standard, rapid, bold synthesis, and later on hasty hand, you would only have this option at the very beginning. Each selection would have a different variation of crafting time. For instance, rapid 15 seconds, standard 30 seconds, bold 45 seconds, and hasty hand as a no time. When the user makes a selection the synthesis game would commence. I envision it to be an energy orb that has a circular containment field with various control points around the containment field. The energy orb would have the tendency to move closer to the edges of the containment field, and the goal would be to keep the orb as center as possible by clicking on the various control points. The time limit based on the synthesis choice would be divided up in 5 or so segments. Each time the synthesis got to one of the segments, you would be graded on how well you had the energy orb at the center. If you did well you would get quality increases and if you did poorly, durability would decrease and the stability of the energy orb would be affected.
In the meantime, you could interactively add any special abilities, using them as actions, which you have obtained to aid in the stability of the energy orb or add quality modifiers. Also, dependent on how far above or below your crafting rank is in comparison to the item crafted would affect the stability. Something that was 5 or more levels above would be more unstable then something you were 10 levels above. I think a system like this could appeal to most people as they can play the game if they wanted to, or avoid it all together with the hasty hand ability, which I feel should be adjusted to a lower rank (like rank 10) and restricted to classes that have that acquired rank.
Also, I feel the selection of primary and secondary weapons during crafting should be eliminated. I think instead that they should increase the amount of secondary weapons, and depending on the secondary weapon equipped would help improve the synthesis. For example, if we took the weaver class and added scissors, a loom, and possibly a mannequin as secondary weapons, these items could be used to assist most of the weaver’s class. It would make sense to using the current spinning wheel to make yarn, the loom to make cloth, scissors for cutting the cloth into shape, and the mannequin to ensure that when the gear is all assembled, looks right.
I think the one thing that bothers me the most with the current crafting system is when I get 0 durability, but I reached 100% complete on the crafting bar. I think instead of losing the item all together in this situation, the user should be able to acquire the completed item still, but at a penalty; either with a lower yield of items or -1 armor.
The last thing I had in mind, but I would probably be the only one that would enjoy it, is when you completely botch the synthesis, instead of you losing the items completely, you have the opportunity to reacquire your materials through another mini game. I was thinking that when you failed miserably, just when the item was about to break, a moogle or an opo-opo, steals your crafting items, and you have to chase him down in town to try to get the items back. If they get too far away, they would disappear off the map, causing you to lose your items.
Sorry for the wall of text, but I figured this might cause some more constructive criticism and more brainstorming.
I watched 16 seasons of TV on netflix to get me through my 20s in 7 crafts.
It is boring but on the other hand I think auto-crafting (like the one in Aion) is stupid. (Start Craft -> Go to bed -> +20 levels in the morning)
Adding bulk crafting on low rank recipes, especially crystals, might be nice though.
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