That makes sense for anyone that isnt already 2* capable. The red script crafting equipment is for the most part only a sidegrade compared to fully melded i150. The i150 however, arent bound to a single class.
And it is worth noting that the bought items take an exceedingly long time to obtain. Any materials spend on buying these means materials you wont have after you've ''turned around''
Considering you know nothing about how this works, allow me to enlighten you to his point.
2 Stars requires EITHER 100's of millions of gil in mats or 2-3 gatherers at 60 highly melded. You are forced to do 20 hours of gathering a week for a chance to get the mats needed.
And you are forced to have most crafts at 60 because most recipes need 5 other crafts.
Last edited by DarthBuzzer; 07-27-2015 at 06:45 AM.
Nice picture. Is that you while you're reading things about crafting?DarthBuzzer already explained my point, but here is another example: A recipe needs materials. Materials are gathered by gatherer classes. These materials are then processed by crafters to create, for example, gear. Some high level gear can be exchanged for red scrips. To gain enough scrips for the week, many crafts are to be exchanged, thus, a lot of materials are to be gathered OR bought. No gatherer = buy materials from others = high gil costs.
The current system seems like an awful gil sink that not many people want to participate in (among other things, but I don't need to relist them all).
You can gather the red scrips from the unspoiled node (not the folklore) with trailblazer gear and HQ MH/OH. You can then gather the actual concealed nodes easier. If all you want is better gear, pants/boots from red scrips are an upgrade to even semi-melded HQ gear. They also only require 7 tokens which leaves you able to stock them to buy a 10 token piece on week 3 or use for favour items.Considering you know nothing about how this works, allow me to enlighten you to his point.
2 Stars requires EITHER 100's of millions of gil in mats or 2-3 gatherers at 60 highly melded. You are forced to do 20 hours of gathering a week for a chance to get the mats needed.
And you are forced to have most crafts at 60 because most recipes need 5 other crafts.
If you want the crafted items, yes it costs more.
I think that even you don't understand the point that you made.Nice picture. Is that you while you're reading things about crafting?DarthBuzzer already explained my point, but here is another example: A recipe needs materials. Materials are gathered by gatherer classes. These materials are then processed by crafters to create, for example, gear. Some high level gear can be exchanged for red scrips. To gain enough scrips for the week, many crafts are to be exchanged, thus, a lot of materials are to be gathered OR bought. No gatherer = buy materials from others = high gil costs.
The current system seems like an awful gil sink that not many people want to participate in (among other things, but I don't need to relist them all).
If you meant something entirely different then you should probably fix this, otherwise its looking like you are saying that those that put in no effort to level the relevant gathering class for their class shouldn't be paying as much as they are. All of the vitriol surrounding red scrips is nothing more than a bunch of people crying for instant gratification.
No, not at all. Please do more research on this subject. There are many crafters stating valid concerns without exaggerations. You are ignoring them or even worse, say they are crybabies. Discussing about pros and cons is good. But we don't need you to make invalid statements. You are right about one thing. Crafters that don't put as much effort into the gathering/crafting universe should be paying more. But did I ever say anything against that? No. Reread this:I think that even you don't understand the point that you made.
If you meant something entirely different then you should probably fix this, otherwise its looking like you are saying that those that put in no effort to level the relevant gathering class for their class shouldn't be paying as much as they are. All of the vitriol surrounding red scrips is nothing more than a bunch of people crying for instant gratification.
As of now, those crafters would pay insane amounts of gil to cap their red scrips every week. Thus (you omitted my other statemtent), it seems that the system is currently made for omnicrafters with omnigatherers. Other crafters have to wait it out. Is this fun for them? I don't think so. Will it change over time? Probably. Are they all crybabies because of this? No.they pay a hefty price for each red scrip
You can actually compare this to esoterics. Do people who don't raid or do ex primals need esoterics gear? No, not necessarily.
Do you need red scrips gear for 2 star crafts? No, not if you don't mind melding A LOT.
Does the gear locked behind those two currencies look great and everyone wants to start working towards them? Hell yes!
Do you understand it now?
I need to preface this with I found all of your posts I have read reasonable.You can actually compare this to esoterics. Do people who don't raid or do ex primals need esoterics gear? No, not necessarily.
Do you need red scrips gear for 2 star crafts? No, not if you don't mind melding A LOT.
Does the gear locked behind those two currencies look great and everyone wants to start working towards them? Hell yes!
I do want to address the quoted part though; It's an awkward comparison and largely feels out of place. This is mainly because the system now being used for all areas of the game for progression was in place for one since 2.0 (or earlier, didn't play then) and the other is a complete paradigm shift. It's really too early to tell if that's a bad or good thing. I'd rather shine on the side of optimism, because the odds of it getting worse are pretty slim. I mean, what they've done is add a lot of knobs and levers they can tune.
The system they have as a base is fine. It needs tweaks, but in terms of concept and purpose I'd say it hit the nail on the head. (Course, the purpose can only be speculated, but if the purpose was to ensure everyone stayed self sufficient, hoooo did they miss that one.)
Things that need to happen
-Gathering turn ins for red scrips needs to go up. It's -doable- as it is now, but it largely assumes you play around 2-3 hours a day and waste none of that time on silly things like drinks or bathroom breaks, or duty queue times.
-Favor time consumption really needs to go down somehow. It's an odd design because it does it damn well but it doesn't work for those with the '2-3 hours' a day, or less. Favor basically rewards you for getting the materials you / other crafters need to turn in collectibles by giving you the materials for 2star turn ins. That sounds convoluted, but collectibles drain materials from the system. It's a good idea. It just needs a way to be less time intensive.
-It really wouldn't hurt to give crafters -two- red script turn in choices per profession.
I agree, it is difficult to directly compare disciples of hand and war/magic, if not to say impossible.
My comparison simply shows why I fully understand people that are frustrated because they cannot yet get the new gear.
I don't say they have to be able to get the gear immediately. I believe that this gear will last at least as long as the former AF gear for DOH/DOL lasted. Given the amount of effort it takes to get it, though, it should last even longer.
Your 'things that need to happen' sound reasonable. Especially your last point could involve a 'special' craft for each disciple like the former crafts for the master books.
On ultros there's only 1 guy selling them for 300k. Tbh I think is reasonable cause u either use your red scrips for gear or make money. And right now everyone is trying to farm them for gear so handy having someone selling them so I don't have to waste seals on mats. I rather use money for it.
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