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  1. #11
    Player
    Blubbers's Avatar
    Join Date
    Mar 2014
    Posts
    344
    Character
    Blubbers Ubbers
    World
    Faerie
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by CeveArthu View Post
    Wolves den > 72 man secure > 72 man Sieze > 24 man secure > watching paint dry > doing taxes > teaching the amish to use iphones > slaughter
    I agree with this, I might put 24 man slaughter between watching paint dry and doing taxes as it's definitely better than than 72 slaughter.
    (0)

  2. #12
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by CeveArthu View Post
    Wolves den > 72 man secure > 72 man Sieze > 24 man secure > watching paint dry > doing taxes > teaching the amish to use iphones > slaughter
    Imo 72 secure > 72 seize > 24 slaughter > 24 seize > 24 secure > 72 slaughter

    Edit: But my GC is absolutely terrible at seize atm so All >>>>>> 72 seize. It's so ?????? frustrating. Cant wait fro the noobs and DGAF players to get out.
    (0)

  3. #13
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    827
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Blubbers View Post
    I might be in the minority it, but I enjoy it a lot. The RNG can be extremely frustrating, but it makes it so every game is pretty unique and there's no "set" plan like the other frontlines modes. There's a lot of "OH S*$&" going on when you get a bad spawn or 2 groups happen to converge on each other, and that's some of the best part of PvPing.
    Pretty much this. Also need to consider the meta hasn't been really established. Whatever GC gets the West caves as their spawn may eventually find themselves getting double-teamed to shut out that string of nodes popping for them. The randomization does create unfair games, but the flow may change. I hope they bump Secure up to Lv60.
    (1)

  4. #14
    Player
    morerancor's Avatar
    Join Date
    Jan 2015
    Posts
    161
    Character
    Blitz Fury
    World
    Coeurl
    Main Class
    Alchemist Lv 60
    It kind of grows on you. The spawns seem to take the game out of hands sometimes but if you have a good group you can literally go wipe out a gc and the kill penalty will cut into there score. Had a few games the adders where about 790 and we were able to make a comeback because we crushed them at one of the spawns.
    (0)

  5. #15
    Player
    ZanzhizExaverion's Avatar
    Join Date
    Oct 2013
    Posts
    330
    Character
    Zanzhiz Exaverion
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    Great idea behind the spawns to keep every match different, but something needs to be done about Golds spawning near the 700 point team's base at the end of the game.

    Sometimes a tower doesn't even spawn at a location for an entire game, but spawns at a single location over and over, make them ROTATE and NOT be able to spawn until a FULL ROTATION of the towers has gone through.
    (0)

  6. #16
    Player
    Sirius-Khan's Avatar
    Join Date
    Sep 2014
    Posts
    141
    Character
    Alucard Greywulf
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Id like it more if we'd have reason to seperate the Alliance more into the parties and deal with smaller conflicts like how in Secure A,B and C had their own areas to lock down or jobs to do.
    (1)

  7. #17
    Player
    Soular's Avatar
    Join Date
    Jan 2014
    Posts
    77
    Character
    Gremms Foulke
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    I quite like it, I just wish Mael on Aether would pick up a bit more though. The dysfunction is unbelievable- the few people who attempt to lead and bring some kind of order to the games either only bring us to 2nd (due to people dying), or at worst just get flat-out ignored.

    The amount of people who yolo into a group of 10+ enemies just because they have some minor back up is absurd, and no amount of "balancing" tomelith spawns seems to change the outcome of the majority of matches. I can understand that its new and some people are confused, but it shouldn't be rocket science to figure out that you are feeding the other sides by constantly going in and dying, and that perhaps going into the area with 8+ battle highs on the map probably isn't the best idea unless you have some serious backup.

    The only matches I've actually been able to win were in the morning. Seems people listen a bit better after their morning joe, but at night its like everyone thinks they're john rambo.

    Edit: Also, of the times we've done rather well in a match, we ended up getting screwed over by the RNG tome spawns.


    But it does give a bit more variety, I just seriously wish they'd remove battle high and fever from it- those are the only things I feel eschew the balance. It was fine in Slaughter, but it makes no sense here.
    (2)
    Last edited by Soular; 07-24-2015 at 11:21 AM.

  8. #18
    Player
    Sirius-Khan's Avatar
    Join Date
    Sep 2014
    Posts
    141
    Character
    Alucard Greywulf
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Yep mornings have always treated me best. The moment the afternoon hits its time to go. nope nope nope
    (0)

  9. #19
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    But what if ur kiting 6 ppl chasing u for minutes lol and not dying ( maybe once if the melees waste 2 lbs on u at the same time.
    Cuz as a healer with 13k hp i can hold quite a lot on my own when i slow by passing ppl on mounts whom came out fresh from their spawn. Thus effecting 1/4 of a gc faction which is quite a lot imo.

    But the mode is still pretty wtf as its almost the same as secure yet ppl r acting as if they never played FL before.
    (0)

  10. #20
    Player
    daiquentyn's Avatar
    Join Date
    Jun 2014
    Posts
    23
    Character
    Severin Kusiemski
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    I'm having a hard time understanding why your team loses points when you die.

    I've had multiple games where my team has 0 or near-0 points by the end of the game because of how badly we were beaten all throughout. Yeah, these teams are usually garbage anyway but the fact that the game penalizes your team for things out of your own personal control is a pretty big flaw, and comebacks are pretty much impossible.

    The actual "seize" aspect of the game isn't too bad in and of itself but the penalties the game puts on losing teams just makes it impossible to ever come back from early losses in my experience.

    Or maybe it's time I just give up my rank 45 and switch to adders and actually win some games.
    (0)

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