Because the majority I hear from are getting really tired watching two sets of hills repeatedly spawn right outside a GC's spawn.
It's infuriating actually, oh maybe this time they'll spawn in some different areas, nah.
Because the majority I hear from are getting really tired watching two sets of hills repeatedly spawn right outside a GC's spawn.
It's infuriating actually, oh maybe this time they'll spawn in some different areas, nah.
Overall it sucks. Not because of the mode but because people can't play. We'll see after the hype is down how it "really" is.
Honestly, it's more of the same, guard area. SE is really lacking in pvp variety.
I might be in the minority it, but I enjoy it a lot. The RNG can be extremely frustrating, but it makes it so every game is pretty unique and there's no "set" plan like the other frontlines modes. There's a lot of "OH S*$&" going on when you get a bad spawn or 2 groups happen to converge on each other, and that's some of the best part of PvPing.
The RNG also acts sort of as a balancer against one GC dominating over and over and admittedly makes it less competive. In Secure or Slaughter you could roll with a strong premade and almost guarantee your team was going to win. Here having a premade definitely helps a lot, but nothing is guaranteed. I even enjoy the random spawn points because it keeps it fresh - as an adder I almost never got to enjoy Sun Temple, I heard there was a lot of room for activities over there. In the new map I get to explore the caves, enjoy some quality time on the beach, and go climbing some hills, it's great.
My favorite part is when you're holding a point and there's a narrow corridor where numbers count for nothing that you're defending, and it basically feels like you're Sparta in 300.
I think a lot of the strategies are still being developed, and there's a lot of situations where you get in and nobody has a healer leveled yet, but over time these issues will go away. I don't even use half my new moves currently because I'm just not used to using them in pvp, so I'm pretty excited to see how I'll improve over time.
I still think secure 72-man was my favorite pvp experience in ff14 due to the fact that you actually got some 8v8 competitive battles going on, but seize is a substantial improvement from 72-man slaughter and it gives you both large scale and small scale (2v2, 1v1, etc...) battles that all occur organically.
I would still love to see a lot of changes, some 8v8 maps, removal of GC restrictions, etc... but as a standalone map I think Seize is a great addition.
Last edited by Blubbers; 07-24-2015 at 03:07 AM.
They must put 24 and 8 people matches so it will be fater to find them and we can Play because play is what we want without spent/lose times and in my opinion, lb must be unstopable and faster so we can kill much and more :P ahh! and PUT X10 experience or something similar
Last edited by Aiden_Volkov; 07-24-2015 at 03:05 AM.
lllllllll
I like it more than slaughter. Overall it's alright. Nothing special, nor is it bad.
I think knowing the terrain in and out eventually will help as well, I've headed to spawn points where I see a lot of teammates on the map but Oh no! I'm underneath it and it's just me and 5 people from an enemy team! I also think I know that choke point Blubbers is talking about (any chance of you transferring to Diabolos and joining Adders btw you'd be very welcome here) and had fun defending it against large numbers with just me and one other. Threw up a shadowflare to deter people from walking in, and used the rocks to LoS any other casters trying to get me from the other side.
Wolves den > 72 man secure > 72 man Sieze > 24 man secure > watching paint dry > doing taxes > teaching the amish to use iphones > slaughter
I'm pretty much of the same mind as Blubbers.
I'd also like to say that I really like that they actually use most of the map this time and it has way more interesting terrain to work with compared to the previous frontline modes.
I love it, only thing I'd perhaps prefer is 48-player Secure, but SE saw fit to remove the best version of Secure for reasons, and I'm not sure I can stand Secure anymore with now that I'm an Adrenaline junkie... I really enjoy not having a set game plan and actually having to adapt during the match, 48-player Secure offered that by having two parties and three points to go after, Seize offers it by being very random. Add to that Battle High/Fever acting like a sort of PvP version of Hunts and I'm loving it to bits.
Randomized elements potentially screwing your team over is something I really don't mind. Actually in such situations I quite like working against a handicap, makes victory even sweeter. The actual PvP in Seize I think is far better than Secure and worlds better than Slaughter, though. Don't really mind if my team comes last if I'm enjoying the PvP itself.
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