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  1. #1
    Player
    felcom's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Felcom Algol
    World
    Diabolos
    Main Class
    Paladin Lv 60

    Enemy List Enmity Enhancement Idea

    Here is the concept:



    Currently when a tank has an enmity lead on an enemy, there is no feedback as to how much of a lead they have unless they tab across all enemies on the field and look at the party list enmity meters for each enemy. This leads to tanks either generating way too much enmity and neglecting their DPS, or flat out forgetting about enmity on certain enemies because they think everything is fine.

    In lieu of a proper standalone numerical enmity meter, this concept is an attempt to reuse existing UI elements that allows tanks to quickly gauge which enemies need or will need attention soon, based on each enemy's second highest enmity target.

    This helps new tanks learn how much their abilities effect enmity visually and warns them when they aren't paying attention to certain enemies. For experienced tanks who want to push their DPS, this allows them to better min/max their damage vs. enmity. Finally, for groups, this would mean less rubber-banding enemies and more efficient DPS.

    I'm interested to hear some feedback on this, I think something like this would be a nice tweak to the existing enemy list.

    Also, I originally posted this on the reddits, and there is some good conversation and alternate display ideas going on there.

    From the reddit feedback I've gleaned a couple of things:
    - There might be some concerns with the amount of data this would require to transport to the client.
    - The growing/shrinking red dot is *probably* not the best visual solution, but everyone seems to like the information it would give to the tank
    (3)

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    The concept of adding additional tiers to that enmity symbol is a good idea (though I agree with some of your reddit feedback that the growing/shrinking red dot isn't visually clear enough). If done, it should include the opposite end of the spectrum as well, for DPS who want to know when they're in danger of getting unwanted aggro and when it's safe to really let loose.

    Another thing that might be good is to add this enmity symbol to the name and HP bar that appears over the mobs' heads (in addition to its current place in the enmity list). An obvious visual cue telling you where the mobs are that need your attention could be useful, especially for AoE enmity skills.

    As to the visual indicator, perhaps a combination of both growing/shrinking the symbol and at the same time making it a darker or lighter shade of red would stand out a little better. Either is a bit too subtle to stand on its own, but the combination might work.
    (2)
    Last edited by Niwashi; 07-24-2015 at 01:55 AM.

  3. #3
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    I support this entirely. Nothing too intrusive, yet simple enough to understand where we need to consolidate aggro. A simple quality of life change.
    (1)

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