Here is the concept:



Currently when a tank has an enmity lead on an enemy, there is no feedback as to how much of a lead they have unless they tab across all enemies on the field and look at the party list enmity meters for each enemy. This leads to tanks either generating way too much enmity and neglecting their DPS, or flat out forgetting about enmity on certain enemies because they think everything is fine.

In lieu of a proper standalone numerical enmity meter, this concept is an attempt to reuse existing UI elements that allows tanks to quickly gauge which enemies need or will need attention soon, based on each enemy's second highest enmity target.

This helps new tanks learn how much their abilities effect enmity visually and warns them when they aren't paying attention to certain enemies. For experienced tanks who want to push their DPS, this allows them to better min/max their damage vs. enmity. Finally, for groups, this would mean less rubber-banding enemies and more efficient DPS.

I'm interested to hear some feedback on this, I think something like this would be a nice tweak to the existing enemy list.

Also, I originally posted this on the reddits, and there is some good conversation and alternate display ideas going on there.

From the reddit feedback I've gleaned a couple of things:
- There might be some concerns with the amount of data this would require to transport to the client.
- The growing/shrinking red dot is *probably* not the best visual solution, but everyone seems to like the information it would give to the tank