CUL /10char
CUL /10char
I find this silly too. SE seems to focus more on keeping players do their tedious token system, instead of you know, adding actual fun content?
I don't craft, but I was thinking maybe I'd pick it up, but well after this, no no no never gonna craft.
http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)
I think that's the point.
Looks like they don't know how to keep players busy, but they prefer to make us grind everything rather than give us fun content.
The only way I can even imagine this working is if they plan to nerf it little by little every patch.
But the bigger question is why?
So the cap is too low, and also the cap is impossible for normal people to reachInsteading of removing the weekly cap on red scrips;
1) Move crafting materials to Blue Scrips
2) Move gatherer favors to Blue Scrips
3) Boost Red Scrips for both gatherers and crafters so that it's actually possible for "normal" people to actually cap both Esoterics and Red Scrips every week.
Just going to craft them to 60 so can repair my gear, this system is way to overboard for my taste there acting like were crafting end game gear here or something.
and you want to know the most scary, it's about the same for the combat part of the game.... gated content for keep people busy... we don't log for have fun, but do our caps.
i know that some culturel difference exist, but the game is worldwide now, they can't hope people to follow the japanese culture on this. when we play a game we do it for fun, not for do a tedious work.
i will never say it enough, they need to work on replayable content instead of gated content.
i don't say that the token system or the gated system is bad, but like script an overuse of it, is quite bad!
now the question is do they really care of what we think on this side of the world? because if the japanese community is ok with this.... i doubt we will see any change.
ps: personally i level up my craft to 60 for the FC airship, but they are naive if they hope me to fall into this.... the amount of time and work needed for get anything for craft, that only work for crafter after all.... is far too important. time/effort/reward ratio is totally wrong on this.
Last edited by silentwindfr; 07-25-2015 at 01:22 AM.
Maybe SE was thinking that the supply was too high compared to the demands for 2.x potions.
Starting to dislike being on game clock for gather's portion of game, why couldn't they gave an ability you pop and sense a nodes in a zone last 30min to gather and have a cool down period of hour or more make it were it fits are time schedule not the freaking game clocks just opinion of mine :P
I'm still wanting to know why SE doesn't understand that having weekly caps is a shit way to keep players subscribed. That's really what any of this is all about. Maintaining subscription numbers between patches.
Except there are at least just as many people willing to get fed up and drop sub as there are those willing to trudge on. Ultimately if your game is uninteresting enough to warrant forcing players into caps to keep them p(l)aying.. then perhaps you need to step back and reconsider your design philosophy. You know GIT GUUD Yoshi.
Don't get me wrong, you turned what was a turd into something not so turdish and I'll give you props for that.. But wtf have you been thinking since then? Because more than half of your decisions show a complete disregard for player feedback.. which is exactly what landed 1.0 in the turd position!
I mean do you only react to such extremes that spell ruin for this game? Does the game have to reach abysmal numbers again before you start listening? Why not rectify problems before they get that far gone?
Last edited by Havenae; 07-25-2015 at 02:03 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.