Quote Originally Posted by Rufalus View Post
Ok I will suggest 3 reasonable adjustments which I think could make this better without removing the system they have designed.

(1) Reduce the cost of certain red scrip items so that people can do more with their weekly allowance, reducing the feeling of being gated so much.
(2) Increase the amount of red scrips earned from submitting collectables, so there is less repetition and less time required to meet the double weekly caps.
(3) Introduce alternative ways to acquire some items, in particular crafting materials, such as new Gnath/Vanu tribe quests or tomestones of law purchase.

Seems like one of the best things they could do is change the recipes for all this dumb stuff so that only the class mats that pertain to the craft in question are red scrip items.

Imagine if at the start of 2.0 those i70 items needed not just their 9-18 piece tomestone parts but 9 piece parts from every craft? That's essentially what they have done here.

No one is going to trade their parts if their goal is to gear themselves. Give them something to trade that doesn't hinder their own progress and essentially tone down this stupid grind by... What? 66%, 75%, 80%?

Also the dev team needs to set their ego aside and allow
crafters to make something of use to raiders beyond food and tank accessories. If they really wanted to prevent raiders from abusing crafted gear to inflate their stats they could have a key material be from the raid itself.

I know yoshida already said he doesn't want to do that, I just don't understand the reasoning behind it. It would certainly be a more elegant solution than this rigmarole.