I don't mind there being a token system with a weekly cap. They aren't intending for people to have max gear on all classes right off the bat.

However, the turn-ins reward such a low amount of red scrips, it won't be fun reaching the cap. The moment I logged in and saw those numbers, I knew it was bad.

Quote Originally Posted by DarthBuzzer View Post
Also, award more red scrips for gatherers because it's painfully low as they are locked via unspoiled nodes. (Seriously? You lock a weekly limit behind an hourly limit?)
Agreed, you need to mindlessly hit these nodes at scheduled intervals so much each week, it will take too much time away from other activities in the game which engage the brain more.

And the time gap between each node spawn is frequent enough that you can't really do anything in-between, but long enough that there is some waiting built in. I just see flocks of gatherers hoving near the next node in the cycle, just mindlessly doing this on repeat like we are machines.