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  1. #1
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kaedan View Post
    When I mentioned 4-5 times at least, and 6-8 times if tanking a trash pack, that's with Darkside on. I never turn Darkside off.
    Where are you getting the mana for that?

    Lets assume no blood price for now, and full grit/darkside.

    in 60 seconds you get 8 full syphon combos.

    Like people have previously said, you use 3 syphons for darkside.

    You use 2 syphons to pay for dark passenger, which is more efficient than darkside.

    This ends up with 3 syphons remaining. Of course you are still starting with a full mana pool, so in shorter fights you can use more, but even with blood price, starting from 0 or near 0 mp, you will only get 2 dark arts a minute, MAYBE 3.

    And then at 60, I'm assuming you use 1 of those dark arts for carve.

    So then you have 1-2 left. If you have to use any of those for a defensive, you're left with 0 or 1 DA a minute for souleater.

    EDIT: also I'm confused on how salted earth works. Is it a one time hit? Is it a dot like shadowflare? Its confusing to me.
    (0)

  2. #2
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by pandabearcat View Post
    -snip-
    salted earth is a DoT like shadowflare.

    MP management is trivial at best. numbers are slightly off though. dark arts normally costs 2 syphon strikes, and dark passenger costs 1. (i believe it is at least, i get around 884 mp per a syphon, and dark passenger costs 884 from what i remember. extra syphons are probably just to offset cost of Darkside)

    more often then not, you won't be using DA+DP against bosses at least. normal mobs depending how much damage you take (even then a trashpull more than enough offsets that with blood price, especially at 4+ mobs).
    (0)

  3. #3
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by pandabearcat View Post
    stuff
    Your calculations are made like if you were trying to stay at 100% mana. That's not your goal. Spend your mana. And for instance, EVERY fights in the game has adds to use Sole Survivor on, and phases where you don't need Grit so you can abuse Blood Weapon.
    (1)

  4. #4
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by pandabearcat View Post
    Where are you getting the mana for that?

    Lets assume no blood price for now, and full grit/darkside.

    in 60 seconds you get 8 full syphon combos.

    Like people have previously said, you use 3 syphons for darkside.

    You use 2 syphons to pay for dark passenger, which is more efficient than darkside.

    This ends up with 3 syphons remaining. Of course you are still starting with a full mana pool, so in shorter fights you can use more, but even with blood price, starting from 0 or near 0 mp, you will only get 2 dark arts a minute, MAYBE 3.

    And then at 60, I'm assuming you use 1 of those dark arts for carve.

    So then you have 1-2 left. If you have to use any of those for a defensive, you're left with 0 or 1 DA a minute for souleater.

    EDIT: also I'm confused on how salted earth works. Is it a one time hit? Is it a dot like shadowflare? Its confusing to me.
    Here's an example minute:

    HS > Spin > DA+PS. Pop BP. HS (DA+C&S) > Syphon > SE. Salted somewhere in there. Scourge. HS > Syphon > SE. HS > DA+Syphon > SE (Better to activate DA before the Syphon generally). HS > Syphon > SE. HS > DA+Syphon > SE. Scourge. HS > Syphon > SE.

    And that gives 5 seconds to spare, I believe. That's 4 DA in there, with your MP nearly full still. I could still use it at least 2 more times without being in danger of running low on MP. And you've probably noticed I don't have Delirium in there. That's because it's only 20 Potency higher than SE and the extra HP, even without DA, is more beneficial when MTing, IMO. If there's no MNK, I'll mix a DE in there.

    You don't have to keep your MP at full.
    (0)