because it makes the weapon mandatory and not optional , because if the "passive" is good enough u will forced to wear it until the end of time (or a really good weapon comes along) , because SE want to add iconic weapons and this a good way to do it.But why? Could Yoshi give us a valid reason? I remember him saying it could get 'too confusing.' How could it be confusing in any aspect?
If you're investing so much time into a weapon, it would be so nice to get a special trait with it that ultimately affects your spells, magic, attacks, etc.



Not confusing from the player perspective, confusing from a balance perspective. Do other weapons then get unique abilities? Do stats get sacrificed? How do you equate a unique ability to a specific amount of stat? Will this weapon just be op forever? Will it be underpowered forever? They're just a pain to develop.But why? Could Yoshi give us a valid reason? I remember him saying it could get 'too confusing.' How could it be confusing in any aspect?
If you're investing so much time into a weapon, it would be so nice to get a special trait with it that ultimately affects your spells, magic, attacks, etc.
And like skill builds it's largely just illusory. Mnd gives you +healing. piety gives you mp, which lets you cast more spells; essentially piety already fills the "occasionally reduce mp cost of spells" by allowing you to cast an equivalent amount of extra healing spells over time. So why bother making a new unique stat that you'll have to balance and never use again when you can just slap piety on it and get the same effect?
So rather than "why not?" it's a question of "why do it?" It's a lot of extra effort that really doesn't amount to anything substantive. A few people would find it neat, a lot also wouldn't care, and it's way out of the way. It doesn't fill a role that the game needs at the moment.
When in doubt, assume sarcasm

Okay, fair enoughNot confusing from the player perspective, confusing from a balance perspective. Do other weapons then get unique abilities? Do stats get sacrificed? How do you equate a unique ability to a specific amount of stat? Will this weapon just be op forever? Will it be underpowered forever? They're just a pain to develop.
So rather than "why not?" it's a question of "why do it?" It's a lot of extra effort that really doesn't amount to anything substantive. A few people would find it neat, a lot also wouldn't care, and it's way out of the way. It doesn't fill a role that the game needs at the moment.![]()
I've said it before and I'll say it again:
The only part of the old relic quest that made sense was the initial/Zenith part. I could even play devil's advocate for Atma/Animus. But the moment this new one seems ANYTHING like Novus, it's going in the trash and I will wash my hands of relics for good. I made it through ARR without a single relic (trashed all my old ones), I'm pretty sure I can make it through Heavensward without as well.
I am quite serious.


SE wants to avoid, "Looking for WHM, must have XXX weapon or gtfo," where XXX weapon is from an optional and difficult path. This was an issue in FFXI, once the Relic weapon progression was eased; if you didn't have a 3-song BRD relic, or a PLD Aegis shield, you might as well not play BRD or PLD at all. These items were so game-breakingly powerful that the game evolved to EXPECT them because they were becoming so commonplace - and that meant that anyone not willing to put up with the relic grind (easier than it was, but still pretty daunting) was left out in the cold.
I'm in support of greater variety in equipment stats, but I do acknowledge that it will sometimes be abused - and almost ALWAYS be abused if the oddball stats are sufficiently powerful. In my mind, keep the unique bonuses mild, though, and it will give the equipment much-needed flavor without promoting this kind of elitism. That's the "why do it" - it keeps customers happy by giving them SOMETHING for their work that's not just a twin to equipment they can obtain by much easier means.
I liked the original relic/zenith questline, except it was so damn fast that it stripped itself of that much accomplishment, to start and finish it in 2 weeks, and only for the first one. The only notable thing I remember about it was beating Titan. It should really be a longer, harder, more intense thing, but for the love of all that is holy either keep buying expensive materials out of it, or make there some simpler way to farm them. Making a novus would've felt like a real accomplishment, but I'd far rather it not be based on how much gil you could earn.

I know you guys keep mentioning Atma as the worst part of the old relic quest, but I would gladly collect Atma again if it meant I never had to buy another Animus Book ever again.
I'm alright with grinding, but they really, really need to leave crafting out of it. And waiting around for specific FATEs, bleh.



I can bet that in the new relic quest you will need to do the crafting weapon + materia again but if you have Zeta you can skip it...just watch...
I'm wondering if making the new relic truly difficult to obtain would even have a point right now, considering that i200 weapons are freely availble with three weeks of tome grinding and don't even require a raid token like i100 and i120 did previously, and at some point in 3.1 they'll give non-raiders the necessary token to upgrade that weapon to i210.
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