Moving forward there is a question on my mind that has been bothering me.

I know many of you will point in laugh "Ha ha, gimp!" as I ask this, but bare with me for a moment.

So I've talked to multiple players, that in order to be the most efficient possible, switch their gear, abilities and main hand to change class during the rank 45 instance currently available.

Now I'm not trying to take away freedom or your fun but what worries me is that players who have the time to grind every class/job to max will overshadow those with lesser time. I'm worried that when challenging content comes out there might be strategies developed that explicitly require certain classes/jobs to switch to another class/job multiple times at key points and that players who don't have these hybrid builds that aren't able to switch on the go and have each class geared will be considered worthless players.

I guess what we can't do with gear-swapping efficiency, will be done with class switching efficiency.

I kind of feel like certain instances/raids/events or what have you should have a status that prevents changing classes while within them, or limits this. I feel that if class switching was limited to some extent that both difficulty would be kept higher due to not allowing these types of cheese/zerg strategies to develop and it would offer more reward to all players while remaining fairer.

So what are your thoughts on the matter? Am I a crazy gimp arsehole who's overreacting? Are these points valid? Discuss!

Thanks for taking the time to read my thread.