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  1. #1
    Player
    Valoiz's Avatar
    Join Date
    Aug 2013
    Posts
    191
    Character
    Valoiz Valentine
    World
    Goblin
    Main Class
    Astrologian Lv 74
    Quote Originally Posted by Mhikail View Post
    You must've FATE grinded to AST or never ever read Nocturnals tool tip or even bothered using that stance.
    It has to be one of those three.
    LOL no troubles healing ANY of the casual content atm, including normal Alex and Ex primal, i dont do statics but many AST clear A1 savage ATM while the SCH take care of DPS.

    Simple mats: Cure I (potency 400) Benefic I (cure potency 380 + 5% = 399 / Nocturnal) Also lv up mostly on dungeon and only had problems when tanks sucks.
    (0)
    Last edited by Valoiz; 07-23-2015 at 11:41 PM.

  2. #2
    Player
    Valoiz's Avatar
    Join Date
    Aug 2013
    Posts
    191
    Character
    Valoiz Valentine
    World
    Goblin
    Main Class
    Astrologian Lv 74
    Quote Originally Posted by Mhikail View Post
    You must've FATE grinded to AST or never ever read Nocturnals tool tip or even bothered using that stance.
    It has to be one of those three.

    Tested - Ilvl 179.
    Diur stance: Bene I = 2509.
    Noct: Bene I = 2670.

    Diur Bene II: 4280.
    Noct Bene II: 4487

    Weak shields don't save no one and runs out your MP. No thanks. That stance needs a big ol' buff.
    Saving post limits:


    So which do you use more.
    Dirunal or Noct? Because why would you ever switch out for
    2 Regen's for weak shields? The 5% potency is nothing, at all. There's much more to it.
    #1 You not always get the same numbers from the same spell. I am just making a comparison betwen WHM / SCH / AST basic spells. We dont have ADLO but a less mana cost/ less potency single target barrier.

    #2 i like both actually, when i play on Nocturnal (i like noct for Alex4 for example) i usually focus on single target healing and feel the figh easier. Is still challeging cuz u need to be focus and manage mana really well.
    (0)
    Last edited by Valoiz; 07-23-2015 at 11:58 PM.

  3. #3
    Player
    Kona_Nightwind's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Kona Nightwind
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    They don't have time to play, they are to busy rolling around in big piles of money.
    (1)

  4. #4
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Interesting, I am not sure if we are thinking the same thing in regards to 'fluid combat', but the biggest reason I do not play wow is how horrible combat feels. I pre-ordered Draenor, resubbed and logged in with my jump to 90. I went out and started my way through the story. 30 minutes later I logged out and unsubbed. The only reason? Combat was way too clunky and it just felt very dated.

    That said, when I did play WoW (years ago now), I loved the little things. The world felt alive and massive, much more than FFXIV. I loved customizing my traits to build my character. I loved the quest design system, especially how it made it easier to quest in groups (with the ability to track in your log who has the same quests etc) in addition to quest designed for groups. I definitely felt that WoW did a better job with gathering/crafting than FFXIV.

    Ultimately, outside of story, combat and end-game, I felt WoW is superior in every other way. I play here, because the story and combat are deal breakers or makers for me.
    (0)

  5. #5
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kaurie View Post
    --snip--
    Fluid in that I feel (personally, obviously some may disagree) that WoW combat is a bit less clunky than in FFXIV. Rotations in this game sometimes seem complicated and long just for the sake of being complicated and long. In WoW I didn't feel like I needed a multi-button Razer Naga with a side keyboard just to do my basic rotation. I feel that way here sometimes.

    Warlords is probably a bad example of what I'm talking about, though, since it went too far in the other direction. To simplify rotations it gutted the classes abilities down to the most basic things and individual class identity was lost in the process so everything plays the same. I absolutely don't want to see that happen here. I'm not sure I'd call Warlords combat clunky (at least not on the classes I play) but it is certainly boring and uninteresting.
    (2)

  6. #6
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Ayuhra View Post
    snip.
    Oooh, ok I get what you mean. I can agree with that.
    (0)

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ayuhra View Post
    Right now, comparing Heavensward to Warlords, Heavensward doesn't play quite as well but is still the better experience by far.
    Despite the problems Heavensward introduced, I'd say it's still a better experience than WoD by far. The only things that bothered me were how the Ul'dah thing was resolved, the mess with BRD (which doesn't bode well for the other jobs if the devs get it into their heads to change everything without prior discussion) and concerns over ability bloat.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Considering the probably spend a minimum of 8 hours a day on it, I'm pretty sure they are fully aware of what they're doing.

    We just happen to hate the ever loving life out of it.
    (0)

  9. #9
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Eeeh.... OP asks a valid question though. One I have asked myself, of no one in particular, when certain things frustrated me to no end and I let out a heavy sigh. However, those weren't exactly the same issues, not with the DoW/DoM jobs anyway.... Although I won't argue the fact that those too could use some tweaking, almost all of them.

    My issues are the insane amount of RNG involved in just about everything; the blatantly non-existent actual rule system when playing TT with NPCs and the easy workarounds to tournaments; the non-accessibility of so many items and features; the incredible repetitiveness of certain quests and designs; the unbelievable time- and gil-sinks finetuned to the top few % of players who burn everything out faster than one could blink (cue non-accessibility); the whole housing fiasco................ I guess I could go on, or I could give a detailed list of these, but I think everyone has an inkling as to what I'm on about.
    (2)

  10. #10
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    I'm starting to remember why I didn't play very long during beta.
    (0)

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