Yes please, another comparison to WoW we all know how great this game turned out.
Yes please, another comparison to WoW we all know how great this game turned out.



I'm just going to make a short snipe at this point.
The developers have better track of this game than you do. People who are saying that Bard and MCH under-preform are not paying attention to the 'Top FCs' who were actually outputting good damage with them. At 60, MCH and BRD's rotation and strenght were not lacking, as they were pulling as high as 800-900 parses on Ravana Ex when utilized right.
The complaints came from a lack of adaptation of the players at early levels and bugs that were not presented on Dev builds. The development team listened to feedback and adjusted the skills for better ease of use - and will likely continue to fine tune things for these classes, and others down the line.
Class Balancing on this game has been better than most other MMOs - and yes, that includes WoW. Pay attention: We are JUST now starting to see early adapters into the Endgame Phases - meaning strategies have not manifested themselves and the Jobs are unfamiliar as how to use what skills and rotations when - there's no point in rushing changes on player feedback when the players themselves don't know what they're doing yet.
Lets leave the actual feedback to the real top raiding FCs in this game, as well as the developers who have access to far more information than we do. In the meantime, your focus should be to learn to adapt your strategies to compensate for weak points in your fight. (IE, be sure to Tornado kick BEFORE the phase that has you losing GL stacks, and save your Chakra and Perfect balance to help spike yourself back up to par quickly.)
Leave the assumption that the Devs are not listening behind you - it's blatantly false.
Except it hasn't. WoW's been getting a net loss on subscriptions more and more with each expansion, spiking lower each time, and then having a larger fallout than the expansion before them. The attrition is real. WoW is the Wowkiller.
Last edited by Hyrist; 07-23-2015 at 07:15 PM.

This game has copied WoWs design in most of everything so that is not a good sign then. Then again the game still has by far more subs than any other game so. It is quite funny to see FFXIV do the exact same thing as WoW in terms of progression which is a large part of why WoW is losing subs (aside from the fact that it is just getting old); pure vertical progression to the point where many play for a couple of weeks each patch get bored and then unsub and come back several months later when the next patch/expansion comes around. Yoshi even said it himself he is fine with it, but to me it is just bad game design, both from a resource perspective as a developer since you just scrap your old content instead of expanding on the world continously, but also as a player it just leads to me feeling there is no point in doing much of anything aside from just following the storyline. I see so many say there is a lot to do, except grinding tomes every patch in the two new dungeons isn't a lot to do for me. Not to mention the backwards progression of 24-man after 8-man raid. I mean we just got a new expansion and what does it mean? We are back in 2.0 all over again which really isn't a good thing.



Progression doesn't figure much into the equation, unless you're talking about content droughts like having 12 months of nothing but Siege of Orgrimmar.It is quite funny to see FFXIV do the exact same thing as WoW in terms of progression which is a large part of why WoW is losing subs (aside from the fact that it is just getting old); pure vertical progression to the point where many play for a couple of weeks each patch get bored and then unsub and come back several months later when the next patch/expansion comes around.
People generally feel disenfranchised by some of the bullshit blizzard chose to pull with WoD, which is why subs have dropped so sharply. As I said, Blizzard promised a bunch of stuff and didn't deliver, did a bunch of stuff no one asked for (twitter and selfies integrated into the game), made professions worthless, centered the entire Draenor campaign in your garrison, made it a pain in the ass to move around the world, and cut out loads of content (including the zone that would become Netherstorm).
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

Content droughts has a lot to do with it and that is what I meant. Pure vertical progression leads to content droughts to a much larger extent than horizontal progression does which is a problem. Devs can't keep up with the players and this becomes more and more apparent as the game gets older and less money sunk into it for content creation. I was not saying it was the only reason WoW is losing subs, but yes it plays a big part in it.Progression doesn't figure much into the equation, unless you're talking about content droughts like having 12 months of nothing but Siege of Orgrimmar. People generally feel disenfranchised by some of the bullshit blizzard chose to pull with WoD, which is why subs have dropped so sharply. As I said, Blizzard promised a bunch of stuff and didn't deliver, did a bunch of stuff no one asked for (twitter and selfies integrated into the game), made professions worthless, centered the entire Draenor campaign in your garrison, made it a pain in the ass to move around the world, and cut out loads of content (including the zone that would become Netherstorm).
Well the person in charge of pvp certainly does, hes currently stuck in a 4month q frightened to load up the forum incase he misses the pop.
That's the real reason we haven't had a response.



https://twitter.com/BuccoRoth
https://twitter.com/mattalos
Matt plays the game quite a bit it seems when he is off work. Of course the FFXIV team will not say their character names or servers, imagine all the spam and harassment they would get every time they log on >.>. They do play the game though.
Also, the dev team do a lot of work on fixing and balancing the game. I don't see where you get the idea of them not playing the game from, unless you think people can make hotfixes in a second and implement it without maintenance...

There is a reason we are here playing FF14 and not playing WoW. I played WoW for 7.5 years. It was great. I think this game does a lot of things better now though. WoW still has some good things, but overall I think FF14 does a much better job at just about everything.


I like how you compare it to WoW's class balancing. And even go into detail how much they care and how much effort they go into testing and talking with top guilds, etc. Because...
Disc priest, still the penultimate requirement for every raid, and a well played one makes some others obsolete(mistweaver).
How about that sweet frost DK buff then immediate nerf within 3 days after patch released? All that testing sure was useful.
Blood DK still one of the strongest tanks and capable of soloing even current content (looking at you solo lord kazzak kill)
Should I go on?
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