it look like this expansion mabe lead down that path
it look like this expansion mabe lead down that path
Why? Explain?
the quests involve dragons and give to by dragon. the lore around heavensward as well it would peferct time open that can of worm if yoshi-p desire it to
there amaze way look at the dragoon after this expansion. and if yoshi introduce a job that work with dragon. the dragoon are one keep peace between dragon and mortals race. the ones that work side by side with dragons are one that incourage the rebuild of trust
the road to peace in paved in blood and kept by blood
Last edited by Savagelf; 07-07-2015 at 10:57 PM.
Those Wyrmlings look like high-res versions of the pet Wyverns of Dragoons from FFXI...
DRG retains it's high Piety from 1.0 back when Piety was a melee DPS secondary stat for Lancers. They never reverted it, so DRG has one of the highest MP values of any non mage class. They need to either put it in STR or give us some kind of MP spell in the future...Holy Breath as a spell perhaps? Been quite a few FF games where DRG's could use Breath spells, with Holy Breath usually being DRG's ultimate ability.
Last edited by Jonnycbad; 07-07-2015 at 10:58 PM.
yes the do i don't wish to see dragoon revert but i do remember yoshi-p want intrudence a job that fought side by side with lance and a dragons. origanel yoshi-p want to do two different jobs for each class
Yeah, branching classes would have made the game more interesting. Keep the same class, but swap your soulcrystal similar to how ACN can swap to SCH or SMN depending on the situation. The secondary job needed to unlock the quest would differ for each. So DRG requires 30 Lancer and 15 Marauder, Dragonkin would require 30 Lancer and 15 Arcanist for example.
Rogue- Ninja, Thief
Archer- Bard, Ranger
Gladiator- Paladin,
Marauder- Warrior, Berserker
Thaumaturge- Black Mage, Magus(enspells/spikes)
Conjurer- White Mage, Seer(Barspells/debuffs)
Lancer- Dragoon, Dragonkin
Pugilist- Monk, Dancer
I guess a Dragoneer/Dragonkin job would have been kinda cool, similar to Reis from FFT. They would be a melee DPS with a Wyvern/Dragon pet, similar to how SMN is a caster DPS with a pet.
http://finalfantasy.wikia.com/wiki/Dragonkin
Last edited by Jonnycbad; 07-08-2015 at 12:08 AM.
dragoon it lore sense could seen to deal with dragon that don't want rebuild peace. and dragoneer could use in sense encourage peace between the two races
Yeah, branching classes would have made the game more interesting. Keep the same class, but swap your soulcrystal similar to how ACN can swap to SCH or SMN depending on the situation. The secondary job needed to unlock the quest would differ for each. So DRG requires 30 Lancer and 15 Marauder, Dragonkin would require 30 Lancer and 15 Arcanist for example.
Rogue- Ninja, Thief
Archer- Bard, Ranger (Chocobo hunter)
Gladiator- Paladin, Sword Dancer? (http://finalfantasy.wikia.com/wiki/Sword_Dancer)
Marauder- Warrior, Berserker
Thaumaturge- Black Mage, Magus(enspells/spikes)
Conjurer- White Mage, Seer(Barspells/debuffs)
Lancer- Dragoon, Dragonkin
Pugilist- Monk, Dancer
I guess a Dragoneer/Dragonkin job would have been kinda cool, similar to Reis from FFT. They would be a melee DPS with a Wyvern/Dragon pet, similar to how SMN is a caster DPS with a pet.
http://finalfantasy.wikia.com/wiki/Dragonkin
red change
Last edited by Kyle_Ragnador; 07-28-2015 at 09:13 AM.
here my thought on the drageer. first they armor would forge a drageer train work side by side with dragon will use his flame helt metal to it able forge in to armor. where dragoon armor is forge for blood of dragons. so it would polo oppsite. second most class quest would involve the drageer be train to better understand work with his younger partner and quest provider would be a dragon. most of younger dragon that look ffxi dragoon pets are about 30 years of age human years but this consider a child age. so they wonderful interest word outside where they live so this be most a point where they seen the world beyond the tower that they live in
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