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  1. #1
    Player
    Nurvus's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    61
    Character
    Damascea Unjou
    World
    Omega
    Main Class
    Dragoon Lv 74

    Expanding Limit Break System

    Limit Breaks are one of the areas that FFXIV can greatly improve.

    Here is what I think they could do:
    1 - First, the hardest part (probably only in a future expansion) - give each Job their own unique Limit Breaks.
    1.1 - DPS Jobs would get a ST and an AoE Limit Break for the same level at 1 or 2 different levels, which might vary from Job to Job.
    So BLMs might get ST+AoE at levels 1 and 3, and DRG at 1 and 2, etc.
    1.2 - As suggested by Rampage (a few posts below), you could instead give players the option to pick one out of X Limit Breaks per Level.
    2 - At level 15, you unlock your own Limit Break Gauge, but can only reach Level 1.
    3 - Once you obtain a Job, your own Limit Break Gauge can reach Level 2 (perhaps only in Duties).
    4 - Your Limit Break action is replaced with Limit Break I, Limit Break II and Limit Break III.
    So you can control what strength of Limit Break you want to use at any time.
    5 - Duty Gauge is not removed. When you attempt to use a Limit Break, you use up your Personal LB Gauge first, and if you need more, then use any missing LB Gauge from your Duty LB Gauge.
    6 - Since your Personal LB Gauge only goes up to level 2, the only way to use a Limit Break Lv3 is in a Duty, using up both your Gauge and the Duty Gauge.
    So if you have Level 2 Gauge filled up, and Level 2 Duty Gauge filled up, and try to use a Limit Break III, it uses all your Gauge plus 1 Level from the Duty Gauge.
    7 - Personal LB Gauge fills much slower than Duty LB Gauge because it only accounts for your actions.

    To compensate:
    1 - Encounters might need to be adjusted to reflect this "buff" (increased boss HP, etc).
    2 - Limit Breaks might also need to be weakened due to their more frequent availability, and in order to prevent them from being too strong if available in PvP.

    Results:
    1 - The gameplay around coordinating Limit Breaks group-wide is not weakened or removed, but improved, by making good decision-making more important than ever.
    2 - You finally have Limit Breaks of your own, and more control over your own power.
    (1)
    Last edited by Nurvus; 08-21-2015 at 04:00 PM.

  2. #2
    Player
    Sinaloa's Avatar
    Join Date
    Sep 2013
    Posts
    248
    Character
    Sinaloa Dorn
    World
    Phoenix
    Main Class
    Scholar Lv 61
    Sounds ok to me but no such minor change will happen that will force them to adjust every single bit of content difficulty. For the same reason my wish wont come true.

    What I would like to see are multiplayer limits. For every bar used a person can join the limitbreak.

    A Mage will add circular range and damage
    A Melee will add damage and damage
    A Healer will add circular range and heal (rez if range is used 3 times in the limitbreak)
    A Ranged will add length range and damage.
    A Tank will add 10% DR

    If only one or two People join a lb3 the first Person Counts multiple times.

    e.g.
    A BLM SCH SMN will AOE rez (to 33% health due to only one healer involved) with moderate aoe damage attached.

    A NIN and a WHM doing a lb 3 will do High Dam (ninx2) in a small aoe radius with a little heal attached in it.

    A MCH, MNK and a DRG will do very high damage in a small linear aoe radius.
    (This would ofc be subpar because Drg first mch second would have the same effect - added it just to show a little bit of coordination would improve the performance)
    (0)

  3. #3
    Player
    Nurvus's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    61
    Character
    Damascea Unjou
    World
    Omega
    Main Class
    Dragoon Lv 74
    SE will at some point need to step up their game where it comes to combat mechanics and build customization, as (in those areas) FFXIV is far behind most tab-targeting games (not counting animations and graphics).

    No meaningful change or addition to the game will come without repercussions.
    They just need to deal with it.

    People make it sound like SE has a lot of trouble balancing things in this game, when in fact, the mechanics in this game are so linear they can't possibly be having any issue balancing things.

    Your idea is Phantasy Star'ish, and not bad at all, and could work in unison.
    Your idea could work by:
    1 - Making personal Limit Breaks weaker
    2 - Your multiplayer Limit Breaks become the "truly powerful", such as mass rez, reducing damage taken by everyone in the group, etc.
    (0)
    Last edited by Nurvus; 07-25-2015 at 12:14 AM.

  4. #4
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    They have personal limit breaks. They're called Flare, Holy, Deathflare, Dragonfire Dive, Trick Attack, Holmgang,etc
    Powerful abilities that can be used sparingly.

    Yoshi said he would never let players get their own LB because it takes away from teamwork, also they would have to balance content around thrm such that the end result would be where we are now, it would just be "another" mechanic to account for and would have to be taken into consideration for add phases, dps checks, etc. Current content doesn't balance for limit breaks because they're bonuses for fine play style. To give personal limit breaks would mean rebalancing everything around them. No thanks.
    (2)

  5. #5
    Player
    Nurvus's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    61
    Character
    Damascea Unjou
    World
    Omega
    Main Class
    Dragoon Lv 74
    1 - A cooldown doesn't make it a limit break.
    A Limit Break is something you build up for.
    It's a) not rotational; and b) not available right off the bat (at the start of dungeon/etc).
    The abilities you mentioned definitely do not remotely embrace the concept of Limit Breaks.

    And btw, even Final Thrust, a spammable ability, hits harder than Dragonfire Dive. Power Surge only affects Jump and Spineshatter Jump.

    2 - Every once in a while Yoshi says stuff that honestly feels either extremely narrow-minded, or sounds like excuses to justify their decisions.
    Perhaps he simply doesn't see the simple answer...

    First, his teamwork argument makes no sense.
    In random groups, nothing prevents someone from using up Limit Break whenever he feels like it. First come first serve.
    In high end groups, Limit Break usage is decided as a team, not whenever you feel like it.
    None of the above would change with personal Limit Breaks - no teamwork is lost.

    Second, although I am suggesting a personal Limit Gauge, I am not removing Duty Gauge - it remains the only way to enable Level 3 Limit Breaks (and perhaps even Level 2).
    Your personal Limit Gauge would go up to Level 2 (or perhaps just Level 1).
    You would have Limit Break I, II and II as 3 different abilities to use so you can decide exactly what strength of Limit Break you want to use.
    You would use up your Personal Gauge first, and the rest from the Duty Gauge - if your personal gauge has 1 filled bar, and the duty gauge has 3 filled bars, and you press Limit Break III, you use up 1 Bar from your Personal Gauge, and the remaining 2 from the Duty Gauge.

    Third, Personal Gauge might fill considerably slower (might take longer to fill 1 Level of your Personal Gauge than it does to fill 2 Levels of the Duty Gauge).
    There are many ways to balance it out.
    (0)
    Last edited by Nurvus; 01-02-2016 at 04:01 AM.

  6. #6
    Player
    Trespar's Avatar
    Join Date
    Feb 2014
    Posts
    129
    Character
    Miakis Lunefalena
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    Implying there is any real teamwork in the current LB system to begin with.

    There is no teamwork in telling your lowest dps melee to press a button because a guide told you so.
    Say that I'm a summoner in a duty, I don't interact with that guy who presses the button at all. My characters does this o/ while I do this :| and continue my rotation as usual.

    There is no excitement to be found in seeing someone else press the button you want to press.
    Imagine how tanks must feel. There's a grand total of three fights in the game that require them to press the button, and we outgrew two of them because gear and echo. Good stuff.

    Personal limit breaks is an opportunity to make limit breaks more individual instead of clones with different skins shared between jobs of the same role. And an opportunity for tanks, healers, casters and ranged to break the limit more often because melee LB is just too good and is the only LB that never becomes useless.
    (2)

  7. #7
    Player
    Rampage's Avatar
    Join Date
    Apr 2012
    Posts
    53
    Character
    Rampage Strife
    World
    Diabolos
    Main Class
    Dark Knight Lv 60
    I agree with the idea of a personal limit break in addition to the party LB. call it something else if you want. But IMO this would be an area where you could customize an ability. Let tanks pick dps or healing skill, choose between single target or AoE etc . And make it all different questlines to unlock the different choices. obviously dont make it OP it should be something that gives ure job some flexibility or added utility.
    This gauge would fill in much slower since its only based on ure actions and not party wide actions.
    (1)

  8. #8
    Player
    Nurvus's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    61
    Character
    Damascea Unjou
    World
    Omega
    Main Class
    Dragoon Lv 74
    Quote Originally Posted by Rampage View Post
    IMO this would be an area where you could customize an ability. Let tanks pick dps or healing skill, choose between single target or AoE etc . And make it all different questlines to unlock the different choices. obviously dont make it OP it should be something that gives ure job some flexibility or added utility.
    Yeah, this is not too different from FF7 (although in FF7 you had to pick the level, not the limit breaks).
    Added your idea to the OP.
    (1)

  9. #9
    Player
    Tanabe's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Ai Tanabe
    World
    Cerberus
    Main Class
    Monk Lv 60
    the Limit Break System is inded a area that is lacking in FFxiv, and can use a overhaul, as OP said a personal limit gauge would be a good idea, it can be all from a stat buff/heal/dmg that it do i dont care, the current Limit Break System just suck.
    (1)